Also, I would back having a single FTL system in SARP (preferably hyperspace folds).
Well, my point of view is I kind of like the way things are right now, and I would rather avoid retcons and the work that they'd take to implement (wiki edits, etc).
Not really, no. There was back when we had anti-FTL fields (hyperspace was blocked more easily) but that's no longer a thing.Is there any practical reason to ever use the slower speed?
Partly, but also because I find the speeds work fine for me already.Do you view the current speeds as ideal partly because we already arrived here through compromise and retcon previously? Just wondering.
And that's where your argument loses any validity.it is to do this in a way that won't fail like you have in the past again and again
Wes, if a retcon does happen, switching minute to hour and dividing CDD by 10 is about as gentle as it can be. Zack's already proven how IC change will probably be minimal to past roleplays considering we gloss over travel times; and we do gain on the logistics-side of things with more credibility on the elements scorned by the people that complained about this.I'm just not sure I'd like something so drastic.
Worse yet, Fred doesn't seem to understand why that last effort didn't work nor does he seem to even understand that it didn't work because the same people are still complaining about the same problem.
Made my point already.(basically, we could only go so far back then)
I don't complain. I raise a fact. Other people have validly raised it as a problem. There are ways to fix it.As much as Fred complains
Zack's already proven how IC change will probably be minimal to past roleplays considering we gloss over travel times...
What the hell are you talking about?even Fred seems to agree this change won't solve the problem
I just said the very opposite.Though I'd see the changes as positive
I have to agree here. We should step back and cool off, and let other people a chance to have their say. Let's not make this into a personal argument.I'd appreciate if you could stop wasting our time. You made your opinion clear and yet to rag and rag and rag on about it, you're being insufferable.
I know you posted this before, given the above discussion - who supported it (including Nashoba, a setting admin), the objections of who didn't - has your position changed? You also did say you found the changes proposed drastic, but did not elaborate on what hyperspace/CDD reductions of might have been more reasonable to you.Well, my point of view is I kind of like the way things are right now, and I would rather avoid retcons and the work that they'd take to implement (wiki edits, etc). Unless we're talking power armor. I'm all for making power armor less starfighter like and more actual armor-like. That said, I would much rather reduce speed than increase distances between systems. I'm just not sure I'd like something so drastic. Also, I would back having a single FTL system in SARP (preferably hyperspace folds).
shadowclasper said:Honestly, as somebody actually still new here, reducing it by the amounts she suggests seems more than reasonable, and more importantly, gives borders MEANING in the setting.
Right now borders really serve no purpose. FTL can't be interdicted, it can't be stopped, and at the speeds they go, there's no reason why the map wouldn't basically be a 'grab what you can get' function rather than steadily spreading out to encompass the nearest star systems first.
Right now, the proposal is:
As alluded in the above examples, this results in:
- Convert hyperspace speed from lightyear per minute to lightyear per hour
- Convert CDD-based FTL travel by dividing it by ten.
- Based on the Plumeria, this may result on the standard of ship hyperspace travel speeds being 4 times higher than their CDD FTL speed. It could be an useful reference if we want to adopt it.
- Using hyperspace travel, a 1ly/h fast Plumeria-class vessel traveling across the entire starmap horizontally would cross 240 light years in 960 hours (10 days).
- Using CDD faster-than-light travel, a 0.25ly/h fast Plumeria-class would cross the entire starmap horizontally in 40 days.
- Using hyperspace travel, a 1ly/h fast Plumeria-class vessel traveling from Yamatai to Nataria would cross the 8 light years in 8 hours.
- Using CDD faster-than-light travel, a 0.25ly/h fast Plumeria-class would cross the distance between Yamatai to Nataria in 32 hours.
- Using CDD faster-than-light travel, a 0.05ly/h fast Raccoon shuttle would cross that same distance in 160 hours (6.5 days).
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