Wes said:...and the Dark One sensing your minds passing by him...
Wes said:Dark One sensing your minds passing by him.
You learn fast LOL Wes loves enforcing Murphy's Law.Reynolds said:Is something going to randomly go hilariously wrong every time a plan is made?
DocTomoe said:Wes said:Dark One sensing your minds passing by him.
https://wiki.stararmy.com/doku.php?id=st ... controller
That is all.
Edit: Also, GG to the new guy, totally epic research. Major props to you, you're a player after my own heart.
I'm not a perfect GM even through I know the setting pretty well. If I make a mistake, you're welcome to point it out in the OOC thread and if feasible we'll go back and fix it. Consistency is important and helping me maintain it is something I appreciate.Reynolds said:Thanks. My first instinct in a campaign like this would be to rules-lawyer right back. Usually the facts work for one side as well as the other.
This seems like it's a one-way street, though.
As who planned? The GM, the players, or the characters? I don't know if I can guarantee any of those because it's a group story, but I will try them in some future missions. After all, we are a pretty elite group of characters.Gabriel said:All I want is a simple mission that goes exactly as planned, nothing more.
Reynolds said:Those satchel charges are some sort of plastic explosive, right? I'm not sure they explode when on fire. Maybe they're a different type, though. And if that is still working according to plan, I guess it wouldn't matter.
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