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That's what the wiki is for.Uso said:Considering how much this dives into the settings backstory, having a setting bible with all major events and themes written down somewhere might be a good idea.
SentientRace said:The difference here being that in Warhammer 40k, the Emperor unified the humans back into an Imperium. In SARP, this doesn't happen (or, at least, not yet~). The result is a spread out population of independent, developing human (or pseudo-humans, depending on the local circumstances) colonies which eventually grow into huge space empires (ex. Yamatai, Nepleslia) or not so huge (ex. Iromakuanhe, Abwehrans, Elysians) or maybe even just continue being nomads (ex. Freespacers). The colonies we're discussing haven't even neared that stage yet, and were probably refugee ships of very few, under-educated (or perhaps simply not having the knowledge of how to recreate the weapons and vehicles of their time) individuals which grew across the span of a planet.
To conclude, I guess I like the idea of having stranded human colonies if it's to further historical insight of the setting, and to rectify and understand further the similarities between pseudo-human and human races to the point of providing a clear reason why they are similar and how they wound up where they did.
He's trying to say: Run your posts through a word processor. One of the things expected across SARP is the effort put into making a good post that doesn't have distracting mistakes.MissingNo said:Phacon, the first, fifth, and seventh points don't have periods and the first and seventh sound like they were cut off in the middle of a sentence. The same goes for your last sentence in that post.
"The actual colonies be NPC races that"...what?
"The actual colonies by PC races that cannot leave the system once they have settled it. This limit"...does/is/has what?
"...it seems like an issue for people in at least in current abstract form [sic]. Thus"...what?
Wes said:So if I'm reading this right, the consensus is:
- Wave of humanity REJECTED
- Giving GM's the okay to create human colonies as desire for plots: OK
- Alien aliens: Also desired (NTSE approval needed)
- Wrinkly forehead aliens: Not desired (?)
I'm glad Nashoba made this dream happen! Now the HSC faction is thriving.Well as for the Qaktoro, aka the Hidden Sun Clan, yes at present they are an NPC faction, but kept to a single star system presently. I have always maintained that I would like someday for them to become a PC faction. Its one of the reasons I have worked so hard to detail them. While I have had a few people ask about them, there has not been enough interest to launch a plot.
We had to settle for a small wave of Rixxikor instead!I'm really happy this didn't end up coming to fruition and can't say anything good about bringing this kind of activity into the sector, as Fred said. I'm happy with the things did (or didn't) turn out!
I was going through old threads while updating some forum links on the wiki and I resdiscovered this particular post and I think it's genius and would solve a lot of the stress and burnout that comes from making a new faction. We've seen that getting things approved in the Setting Submissions Forum is a stressful process no matter how nice we try to make it so cutting down on the amount of crap that people need to submit to make a new faction would be huge.I support more NPC aliens, because aliens can be much more interesting. The real problem is not so much creating NPC races, but if you want to fight them and it to be challenging would be developing technology for them.
So we could make a list of generic technology pieces that could be used by pretty much anybody. Of course there would have to be a descriptive spin, and this also does not take into account if the aliens are primitive, or even use the same type of technology we use.
But a standard should be set.