SentientRace said:
The difference here being that in Warhammer 40k, the Emperor unified the humans back into an Imperium. In SARP, this doesn't happen (or, at least, not yet~). The result is a spread out population of independent, developing human (or pseudo-humans, depending on the local circumstances) colonies which eventually grow into huge space empires (ex. Yamatai, Nepleslia) or not so huge (ex. Iromakuanhe, Abwehrans, Elysians) or maybe even just continue being nomads (ex. Freespacers). The colonies we're discussing haven't even neared that stage yet, and were probably refugee ships of very few, under-educated (or perhaps simply not having the knowledge of how to recreate the weapons and vehicles of their time) individuals which grew across the span of a planet.
To conclude, I guess I like the idea of having stranded human colonies if it's to further historical insight of the setting, and to rectify and understand further the similarities between pseudo-human and human races to the point of providing a clear reason why they are similar and how they wound up where they did.
Currently, I really have not had a chance to complete look at this concept, so right now I have very mixed feelings.
On one hand, I am worried about things are not well defined with new broader colonies they can easily getting out of hand become another setting issue that point of contention or conflict between players in SARP such like brand "new dr system" or "nanotechnology".
On the other hand, I am a known person who wanted to really explore SARPs historical roots as like an actual plot theme. Kind something Indian Jonesish crossed with The Pillars of the Earth at a bare minimum.
Summary so far.
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While I am being slightly hyperbolic(*), I do so re-emphasize the point that we need to have moderation or *concrete spelled out rules* of thing we will not do with this these races.
Some of the things have suggested as rules are:
[*]The actual colonies be NPC races that
[*]The actual colonies have an presupposition that they can never become factions
[*]The actual colonies be based on Nepleslian or Freespacer races, since we already have them
[*]The actual colonies NOT be exactly Nepleslian faction even if they are the Nepleslian race. The could be later faction or another faction though or form a kind of Alliance government between them.
[*]The actual colonies not be fleeing due to the NMX. Maybe they are feeling due to a different enemy or a different reason like wars during pre-SARP history
[*]If the actual colonies have earth like custums or words they do not make specific reference to earth or earth's location.
[*]The actual colonies by PC races that cannot leave the system once they have settled it. This limit
[*]The actual colonies be PC/NPC races that explore SARP's history an help create tangible links between the races.
[*]The plot behind the actual colonies should not 100% be a rehash of Star Trek.
Did a miss a point that someone made? I tried to include as many opinions as I did above but I could have missed something?
*In reality, "The Wave of Humanity" probably won't be as contentious as people debate on "nanotechnology", but well it seems like an issue for people in at least in current abstract form. Thus