Star Army

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Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.

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  • 📅 July 2024 is YE 46.5 in the RP.

Just in case there was any doubt I'm a huge fucking nerd...

It started with me making a couple of fake cards based on the Sakura crew and expanded to an entire work-in-progress set, complete with its own game mechanics.

That's right, a Star Army Magic set. There is no doubt now.

I use a program called Magic Set Editor for this. It's in a useable state but it's a bit buggy.

Game mechanics introduced in the currently untitled set:
  • Keyword - Command: Representing the ability of a commander to keep their crew at their best performance, Command gives all creatures you control other than the creature with Command +1/+1.
  • Keyword - Manifest: Several cards have the ability to produce 1/1 Nekovalkyrja Sprite tokens. But even better, is that you can replace these sprites with specialized versions of the normal 'vanilla' sprite, using creatures with the Manifest keyword! They have no mana cost and thus cannot be played normally, however, if they are in your hand or the graveyard, they may replace any sprite token that would be put into play.
  • Keyword - Restrict: Not everything can be used by everyone. Restrict is a keyword some equipment cards have, that restricts the type of creatures that can equip them.
  • New Card Types - Meta cards represent OOC concepts, and can have a heavy effect on how the game is played. Planet cards are lands that interact differently with some cards, and a set of 5 basic planets enable anyone to take those benefits without having to use non-basic lands! Event cards represent IC events. Equipment is not a new type, but it is no longer a subtype of Artifact (though artifact destruction can still destroy Equipment).
  • Starships - Several artifacts represent Starships - these cards have some interesting abilities on their own, and with the help of other cards, can have a devastating effect on your opponent!
  • Armors - These armors are vital to the success of your battles. They are equipment cards that are generally type-restricted, and some of them have special effects depending on who equips them.
  • Soul Transfer - Several cards in the set have the ability to bring people back from the dead! But this comes at a price - they can't be brought back again, as they are brought back as colorless token copies, which are instantly removed from the game upon their destruction. (I know Soul Transfer doesn't really work like that, but I have game balance to think of, yannow?)
  • Seraphs - an 'in-progress' mechanic, <s>Slivers</s> Seraphs, with their hive mentality, get far stronger with other Serpahs around them.

I may have missed some, so point it out if I did.
In any case, here are some sample cards that I have full images for.

1166414366916.png

Hanako has Provoke and the new keyword Command, both representing the infamous 'Hanako Effect'. Her abilities, naturally, are geared towards helping others - with a continuous powerup ability and another ability that allows her to permanently power up another creature, she's definately a useful utility card.

1166390676411.png

Midori's abilities are geared towards combat, and she is positively deadly - but it comes at a price. She has to have someone to guard, or else she's useless! But guard them she can - her abilities essentially allow her to take any blow that may destroy one of your other creatures, or even better, destroy one of the enemy creatures who blocked with the expectation of safety!

1166390750922.png

The Sakura may look pricey, but it's meant to be manned by it's crew (thus the affinity). Its abilities are incredibly useful however, and it is almost certainly made more useful by other cards in the set. (Note how all the Sakura cards have a Sakura watermark background.)

1166390796108.png

Yaichiro's usefulness is in the salvage-type abilities he has, enabling you to easily 'find' and 'repair' starships, armors, and other useful devices. He also has his namesake ability. What makes him interesting, however, is his representation of being a Soul Transfer copy - despite his mana cost, he is colorless, and has the type 'Token' - meaning he is instantly removed from the game upon his destruction!

1166390890243.png

Yes, GMs and selected players get their own cards too! Representing his all-powerful abilities as head GM, his abilities are ones you'll always want on your side. But he's only a 1/1, representing the fact that human beings aren't exactly the strongest of creatures. Note the 'Meta' type.

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Yui's abilites represent her being extremely idolized among the Nekos (most of them, anyway) - inspiring them to do great things! And that's really all I have to say.

1166391195535.png

And this is just one of the 5 basic land types introduced. Kind of self-explanatory.

Now, of course, these aren't the only cards I have, so...I've uploaded 2 things for you guys!
1: A spoiler list in .txt format. Not everything is complete, mind you, so some entries might look bare.
2: The set in MSE format, in case you want to help me out or something.

Anyway, comment away! Call me a fucking nerd! Accuse me of having no life! :P

EDIT: Spelling corrected on card images. (Spoiler list and MSE set not updated at this time.)

EDIT 2: Spoiler and set file reuploaded elsewhere (without ads) and updated.
 
Chigusa said:
Actually, BSOD should cause the person who has it to lose, not their opponent.
 
Card Name: Camellia Sarri
Card Color: W/U
Mana Cost: 2 W/U W/U
Type & Class: Legendary Creature - Geshrin Intellegnce Officer
Pow/Tou: 2/2
Card Text: When Camellia Sarri comes into play, look through your Library for a sorcery or enchantment card with a converted Mana cost of 4 or less, reveal that card and place it in your hand, then shuffle your Library.

1W/U: Draw a card from your library.

Flavor Text: "A Good book is better then a good friend, because a book won't make the choice to lie to you."
Artist:
Rarity: R
 
He's a captain of a ship, so he needs some extra fire power and toughness.
 
FM said:
Balance issues demand that, for the most part, statistics remain constant within species. Thus, all Neps are 1/1, all Yamataians are 2/2, and almost all Nekos are 3/3. It simplifies things. (This may change sometime in the future.)

This rule is here for a reason. :P
 
Rules...? Rules?! RULES!?
BAH!! Who needs 'em?

Oh, you haven't mentioned what'd happen if you play a sprite from a ship, which is part of my set.
(Yes, you get a choice of Ship Sprites in my set.)
 
After downloading this program and fooling around, I realized I forgot how Magic's mechanics work, and therefore am oblivious on how to do any card text. L5R on the other hand...
 
RPG-D RPGfix
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