I do really like this idea, but at the same time i'm unsure what you mean by this.just being repackaged as playable without looking like a blue weirdo
Not an official review or anything, just some comments and suggestions at this point. (I want to give some other people a chance to give feedback vs rushing into the review)
It would be nice if there was a defined history section that had dates for reference so that down the road people can see what year the research was done when the new type became available. It also would be nice to see some mention of what they bring to the military, maybe mention what occupations within the Star Army they are best suited for or would excel in to help highlight to players some 'suggested' possibilities. The only reason I mention this is that it might help bring some interest or encouragement for players to choose this path when creating a character.
It is nice to see some contributions that will bring Elysia into some focus, as Wes said the other day they are an important part of the YSE.
From a glance, this looks to be just about as powerful as an Eihei. I don’t really care too much about balance or whatever, but I’d like to suggest that there be a disclaimer noted in the submission mandating that GMs be made aware of the presence of this body in their plots, so that they can choose whether or not to allow something this powerful. In addition, I’d like to see some kind of restriction that makes it so that this body doesn’t just get handed out like candy to every Elysian PC in the Star Army, kind of like how Eihei bodies don’t get handed out to every Neko PC.
Of course, you don’t have to implement this as I’m not a reviewer, but I thought it needed to be noted.
I do really like this idea, but at the same time i'm unsure what you mean by this.
Are blue weirdos somehow bad?
I'll discuss the capabilities of the 'Principality' variant, since that seems to be the one that is most relevant to my concerns.In terms of how strong a Neo-S is, there's 3 flavours on the page. I'd say the first is as a Minkan is to a Human, with Neko comparisons being somewhere in the second and third. Regarding everyone getting one, players/characters need to ask Elysia (i.e. an Elysian FM) for permission first. Elysian characters have always been rarer than most other species so I don't think that'll change and I doubt they'll be seen so often in plots as Eihei for example. I'll think about adding a disclaimer to GMs but I'll need to check if the Eihei, ID-SOL, Senti or other similar pages have disclaimers first, as to not add one alone and needlessly discourage people. I'll do so either before or after approval but it shouldn't affect the main contents of the article as to delay it.
"At the least, like an S18, they are capable enough to pick up one ton with either of their arms, or two if they are using both, and to carry this with a fair amount of ease. Their hands are equipped with five fingers, capable of astounding manipulating skills, and also possessing a vice-like grip."
"The Neo-S takes the S19's skin, also capable of changing color, a limited chameleon effect – not enough to create invisibility, only become transparent, but enough to greatly aid covert operations. This chameleon ability also applies to the wings. The heavily viscous, liquid nature of its body also allows for another capability drawn from (and improved from) past models - the ability to shift its physical appearance to represent that of an individual for whom a DNA sample is available. They can also assume a state of utter transparency, and lack any scent - making them useful in stealth, though this is far more commonly used for ambush."
"Its flesh is damage resistant, however designed more to protect against energy attacks rather than kinetic, with great resistance to even rapid energy changes such as those produced by energy weapons. The S19's capablity of regenerating large portions of body such as limbs or even the head (thanks to the decentralised nervous system) within minutes of injury was taken and utilised in the Neo-S. As per the S19, the Neo-S is capable of achieving intense bursts of speed and seemingly impossible examples of reaction times and reflexes. From the S17, the Neo-S's flesh is mostly liquid in form, able to absorb and regenerate vast amounts of physical damage while remaining operational. They are able to shape their flesh into weapons such as spikes and blades."
"Once given a task it can watch and adept to perform it. With some relevant information downloaded in to its brain, and it will be able to carry out that task with skill to rival a skilled worker. In concert with its other abilities, it can often out-do them as well."
"While they are actually designed in order to use weapons and indeed armour, these Seraphs also have natural weapons – their blood contains a powerful acid secretion and a highly powerful bite with its saliva operating again as a powerful acid. From the S18, the Neo-S's mouth is filled with similar sharp teeth. As an S17, when in a mortally wounded condition, the genetic build of their bodies can be altered to become highly corrosive - this is a last resort, and causes the Neo-S to destroy itself after a period of 2 standard hours. They can secrete the same toxins as the S11."
I don't think this is an argument. Players aren't entitled to more power just because they decided to play an angel over a catgirl or an elf. Elysians have never been that uncommon to begin with. After humans, they're probably the most common non-Minkan/NH-33 species in the Star Army, player character wise, at least.Elysian characters have always been rarer than most other species so I don't think that'll change and I doubt they'll be seen so often in plots as Eihei for example.
I remember getting the Neo-Caelisolan as a new playable species from Iemochi, but they never really picked up. Is there a way to merge Neo-Caelisolan and Neo-Seraph? Do we need two new playable subspecies for a species that hasn't had any new player characters in years? Is there a way to introduce these AND push for more Elysian play at the same time?
Also the whole, "property of Iemochi Seinosuke and the regional government of Elysia"... What if one of these dies on a saoy ship and they have a revive order, can the saoy create a body for them or is that *checks palm* ip infringement?
You don't have to answer these, but they're questions I thought.
In the end, nice work and good job to everyone for pushing through and creating.
I'll discuss the capabilities of the 'Principality' variant, since that seems to be the one that is most relevant to my concerns.
First, this is obviously far and away superior to what a Minkan, a NH-33, an Operator or even an Eihei is capable of. We're talking 4000 pounds here, compared to the Eihei's 2,200. In addition, based on the presence of "At the least" it is implied that the civilian 'Angel' variant is capable of outlifting an Eihei.
This is basically the Eihei's External Hemosynthesis capability, maybe slightly nerfed, but I will note that the Chimeric Flesh capability has none of the Eihei's drawbacks of it taking time and energy to form. I don't think much more needs to be said on that.
This is somewhat akin to the Eihei's armor capabilities, but with the added bonus of having effectively no weak points that could be exploited to reliably kill it, due to a lack of vital organs. There are no "headshots" here and its regenerative capabilities are measured by minutes, rather than hours like an NH-33 or a Minkan. Also, don't quote me on this but I think that Eihei's can similarly use external hemosynthesis to create weapons from their flesh.
This is a more debatable section, as the speed of Nekovalkyrja or Minkan learning can vary depending on who is being asked. Regardless, I will use the Star Army Training Methods and Times here as a guide, which could be interpreted to tell us that NH-33s don't actually learn that much faster than humans or alternatively, that humans aren't getting enough training. Regardless, based on the wording of this section, it seems that the Seraph can pick up new skills in a matter of minutes or hours, as compared to months for a NH-33.
I don't think Eihei has anything that can compare to this, but I could see one using her external hemosynthesis to make her teeth sharp, though it might be a stretch to say that one could turn her blood into an acid.
Based on the wording of the submission, the 'Principality' variant is the standard "bioweapon body" for Elysians in the Star Army, akin to the NH-33 for Nekos, the ID-SOL for Nepleslians, and the Operator for the NDC. I hope you understand why it disturbs me that this standard bioweapon body can be so easily compared to the Eihei, which is decidedly not standard and is meant for elites.
I don't think this is an argument. Players aren't entitled to more power just because they decided to play an angel over a catgirl or an elf. Elysians have never been that uncommon to begin with. After humans, they're probably the most common non-Minkan/NH-33 species in the Star Army, player character wise, at least.
I will note that the Nekovalkyrja have been subject to plenty of nerfs (See: NH-7 and 17 vs NH-29 and 33) in response to calls from the community. I don't see why the Seraphs should be exempt from this.I'm not going to read this until I have time, given the sheer size. It's quite disheartening to see such a reply. I'll just reiterate that everything added here already exists on other Seraph articles!
Regular NH-33s have bleedout protection
'Principality' Neo-Seraphs can regenerate "large portions of [their] body...within minutes of injury"have healing nanites in their blood
"From the S14, the Neo-S can breathe through their skin."can not breathe for 10 minutes
"As the S19, they also have a natural form of radar and radio-communication."can send brain emails across the galaxy
"Once given a task it can watch and adept to perform it. With some relevant information downloaded in to its brain, and it will be able to carry out that task with skill to rival a skilled worker. In concert with its other abilities, it can often out-do them as well."They can also just transfer skills to each other via data
"As with the S19, the Neo-S has good low-light vision. It also has considerable senses: beyond eagle-like and infrared-range eyesight, a hearing ability far above human, and an advanced olfactory sense, capable of being used to track individuals."have 100x zoom eyes
With the exception of flight and electrosense, the Neo-Seraph has an equivalent for all these which matches or exceeds the ability of an NH-33 or an Eihei. The ability to regenerate implies a resistance to parasites and possibly toxins, as well. As far as I can tell, these capabilities outmatch those of an Eihei in almost every conceivable way.Neo-S doesn't have any of these. They can still bleed out, suffocate, get diseases, parasites or toxins, can't see that far, can't share memories, can't encrypt their thoughts, can't send data, don't have nanites, can't feel electricity, have to flap their wings to accelerate, can't project holograms, can't transfer skills to each other and can't send emails with their brain.
If they can die from something as easy as blood loss, how are they capable of regenerating from having their heads blown off in a matter of minutes?Blood loss is blood loss? If you kept open a wound they would bleed out, unlike Nekos which can internally self-tourniquet..?
Even if you can breathe through your skin.. You can't breathe underwater or in space.. I don't see your point there.
Radar and radio is not the same as SACN integration. It doesn't stretch across continents let alone entire Sectors..
I can remove the brain download section of the Task Mimicry section, but that doesn't compare to sending an attachment to a SYNC message that teaches someone how to be a chess grandmaster. There's a difference between repeating a task and having a complete expert knowledge..
"Beyond eagle like" is clearly not 100x. Some birds can see 7-8x as far as a human, that's the max..
I disagree that regeneration equals immunity. Healing a wound doesn't stop the eggs in your blood hatching. Breathing in a constant stream of neurotoxin will still kill you. Immunity is always better than recovery..
I gave specific examples for most of them, I'm just not sure if you read them.If you're going to say "all", you'll need to give specific examples for each of those listed. I don't know how they even come close to encrypting thoughts, feeling electricity or casting holograms for example. I've already addressed the false equivalencies in the others..
If you can regenerate from having your head blown off in a matter of minutes, a microorganism eating your insides is nothing more than an annoyance.I disagree that regeneration equals immunity. Healing a wound doesn't stop the eggs in your blood hatching. Breathing in a constant stream of neurotoxin will still kill you. Immunity is always better than recovery..
I appreciate the sentiment, but a discussion surrounding a civilian body which is capable of outlifting an Eihei isn't something that can be reduced to just "apples and oranges"There’s no point arguing apples to oranges.
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