Ultimately, I am sympathetic to Fred's view. Seeing this list in this context, we could take the time to go through each and rule on each, keeping a long list of what's good, what's not, what's in, what's out, what to tweak, so on ... or to reject it and demand the list be busted up into individual submissions.
However, that is in no way practical, let alone efficient. I'm sure
@Ametheliana would be quick and on point trying to process them as they came in, and I would take on the larger ones ... but we would be here awhile.
Is there any rush? I don't believe so. Likewise, there's no purpose in "getting it right" by dragging this process out.
Nor can we blame a submitter and/or FM for doing so. Look at the size of our wiki; that alone lends credence to a v3 update and revision in this fashion.
@FrostJaeger already has a hell of a time in front of him going through each of the primary articles and updating their DR values through this list. Any other faction faces the same daunting task; Nepleslia is lucky to have someone like Jaegerman willing to do it. I'm disinclined to turn away a dedicated effort such as this.
The above I believe are satisfactory arguments to justify the submission. There's one more piece though, and I think it's the most compelling because it comes from v3 itself:
"SADRv3 is meant to add scale and perspective to those articles,
but it does not demand — that is up the narrative between Game Masters and the players in their care."
(Emphasis mine.)
V3 does not make demands of players, GMs or even FMs about the way an offensive or defensive measure should act. That's up to the individuals involved in the roleplay — the narrative rules must be the final arbiter of how an attack. The categories add perspective and nuance, but the definition of what happens comes down to choices made between those within a story.
This does not make v3 irrelevant by any means. Perspective is crucial. We need it to have an idea of what we're talking about; we need apples to be apples, even if some are grannies and some are reds.
But as I've seen in the weeks since v3 was made the law of SARP, the
same pissing matches come up. We're still fighting about what's best, what's powerful, pushing the limits and so on. If v3 is supposed to be able to do anything, it's supposed to be able to cut down on the level of urine being built up over imaginary guns in a narrative setting on a roleplay website.
With that in mind, I don't believe that being a tier high here or a tier low there,
within the confines of a faction-wide update of old equipment, is so crucial to the setting that it need be excoriated to a crisp and then surgically repaired.
This is solid work. Jaegerman kept things reasonable. All evidence points to that.
This update is approved for IC usage.