Hm... I dunno. I think there can be room for both small and big events. Or big events can be small small events can be big, etc.
I'm a firm believer in the quality of roleplaying being superior to scale of the situation.
If you put good roleplayers together, you can make a dinner party into an epic situation.
If you focus on the small things in some situations, you can get a very "real" feeling to the environment. When things get too large scale, people risk losing their intimacy and connection with the situation.
Or worse... they expect everything they do to be epic. Expectations get way too high, players burn out, etc.
Mixing big and little things together is a good way of doing things I think.
So, if we put things in the "Glory" perspective, we can combine the small details inside a large story arc of a developing (and ultimately futille?) rebellion.