Kinda why I'd rather flesh them out, since many "stubs" have seen usage in the past. It's better to expand on what we have, which has seen use, than make more that MIGHT be used.One of many examples of something in the NMX which is a stub rather than something truly fleshed out:
https://wiki.stararmy.com/doku.php?id=faction:mishhuvurthyar:nmx_cruiser
The NMX faction is filled with stub articles like this. Which is why I'd personally welcome the effort. Not to mention that the Star Army of Yamatai isn't exactly static, so, I don't see why the NMX would be.
I mean...
https://wiki.stararmy.com/doku.php?id=faction:mishhuvurthyar:organization
Wow, such detail.
Mostly from talking with Dosh the SMX are the only ones who remember how to manipulate their genetics toward those sorts of modifications.SMX? Not NMX?
Is there a reason for the preference?
I'm not sure how I exactly stand on the Mishhuvurthyar, to be honest. I was the SMX FM. While I was finishing the Miharu plot I was still using old Mishhu stuff rather than the newer NMX. Now, I'm mostly the guy that knows the most about the Mishhu progenitor race, so I can run quality-control on a lot of related things (people actually consulted me fairly recently) but Wes and I often have a different take on the Mishhuvurthyar which makes me hesitant to be the person that ultimately gives permissions.
I don't remember how far back it is in the log, I believe you compared the NMX more toward tools rather then a force of their own. Effectively puppets of the umbral.The NMX are master manipulators, but they wouldn't do it without the Umbral. The SMX could do it on their own. That was all I was getting at.
This is a backward assumption. Both the SMX and NMX are military organizations under the SMN, the Mishhuvurthyar government. If anything, the NMX is a far more independently-minded fighting force and features greater numbers of autonomous sub-groups, which was necessitated by the OOC approach of letting a lot of people (GMs) control NMX fleets/combat elements.I don't remember how far back it is in the log, I believe you compared the NMX more toward tools rather then a force of their own. Effectively puppets of the umbral.
Glad we're not rushing ahead on this.Arieg, I know far too little to endorse anything.
Effectively one average group that can't really effect the setting as a whole but has quite the set of gear, organization, (a couple of new 'species' of mishhu?), and would make quite the small to moderate scale villain.Arieg, I know far too little of what you intend to endorse anything.
Effectively what I'm looking to do is standing up a new small faction with a particularly nasty SMX character running the show, one is who looking to create an entirely new race of Mishhu with the classic goal of building up to overrun the rest of the setting although for now hes small enough to only represent a local threat. He'll have various underlings with a capacity to create new warrior type mishhu breeds, alter other creatures with said Mishhu DNA (such as creating hybrids for whatever applications he and his organization need), and the most interesting of all will be the continous development of factional tech with a decidely more biological angle to it. At the moment the concept basically has them being a particularly nasty pirate faction with a base system that will resemble some horror of fuedalism. Anyways thats what I can come up with atm though it should become decidedly more organized as I work up the page for them, but basically Mishhu microcosm.I'm not trying to be mean, but it still not enough for me to go on.
I didn't say they couldn't operate independently. Nor did I imply it. Also, I didn't exactly get my full thoughts teased out here, and Fred already corrected all of us with what Wes has desired.This is a backward assumption. Both the SMX and NMX are military organizations under the SMN, the Mishhuvurthyar government. If anything, the NMX is a far more independently-minded fighting force and features greater numbers of autonomous sub-groups, which was necessitated by the OOC approach of letting a lot of people (GMs) control NMX fleets/combat elements.
I feel like you're still misunderstanding the Mishhuvurthyar command structure. The SMX and NMX are, again, simply differing military branches of the Sfrarabla Nougpift. So "a particularly nasty SMX character" doesn't really mean anything in the reality of canon. Both the SMX and NMX have the goal of "building up to overrun the rest of the setting" but have dissimilar doctrines by which they achieve that objective.Effectively what I'm looking to do is standing up a new small faction with a particularly nasty SMX character running the show, one is who looking to create an entirely new race of Mishhu with the classic goal of building up to overrun the rest of the setting although for now hes small enough to only represent a local threat.
I was responding to what Arieg said, not what you said. That's why I quoted him and not you.I didn't say they couldn't operate independently. Nor did I imply it. Also, I didn't exactly get my full thoughts teased out here, and Fred already corrected all of us with what Wes has desired.
I've.... hit a point to where that doesn't happen anymore, even with the recent political situations on SARP.Arieg, past experience teaches me that you're better at doing single granular submissions rather than sweeping swath of content. I've seen you stall on projects halfway through until you'd finally tear down your own stuff from the wiki, some of that which was already approved. It's not a practice I want condone, nor repeat, because I figure that must be extremely disappointing for you. I, for one, intend to learn from experience.
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