++Sword Class Frigate ++ 'Zealous Grox'
Speed: 8 (7 or 9)
Maneuverability: +20 (+15 or +27)
Detection: +15 (+20 or +25)
Hull Integrity: 35 (38)
Armour: 18
Turret Rating: 2
Morale: 99/99
Crew Population: 100/100 (Skill 30)
Space: 39/40
SP: 40
Weapon Capacity: Dorsal 2
+Machine Spirit Oddities+
++Martial Hubris ++ +5BS to fire all weapons, -15 on Pilot[Space Craft] to escape combat.
++Wrothful ++ During combat: +1 (9) Speed; +7 (+27) Maneuverability, Outside Combat: -1 (7) Speed; -5 Maneuverability (+15); -5 Detection (+20).
+Past Histories+
++Reliquary of Mars ++ The Priesthood of Mars is very interested in the ancient systems surrounding the ship's Teleportarium.
++Turbulent Past ++ -20 Smugglers/+20 Imperial Navy to all Social skill rolls with the group.
+Essential Systems+
++Jovian Pattern Class 2 Drive
Power 43/45
space 10
++Strelov 1 warp Engine
Power -10
Space 10
++Gellar Field
Power -1
++Single Void shield Array
Shields: 1
Power -5
Space 1
++Armored Bridge
Reinforced Armour: roll 1d10 if this component suffers a critical hit or becomes damaged or unpowered, on a result of 4+ the effect is ignored and this component is unharmed.
Power -2
Space 2
++Vitae Pattern Life Sustainer
Power -4
Space 2
++Pressed-Crew Quarters
Morale: -2
Power -1
Space 2
++Deep Void Auger array
Eye of the Omnissiah: +10 Detection
Power -7
SP +1
+Supplementary Components+
++Dorsal Mars Pattern Macrocannons
Strength: 3
Damage: 1d10+2 (1d10+3)
Crit Rating: 5
Range: 6
Power -4
Space 2
SP +1
++Dorsal Sunsear Laser Battery
Strength: 4
Damage: 1d10+2 (1d10+3)
Crit Rating: 4
Range: 9
Power -6
Space 4
SP +1
++Munitorium
Well Armed: +25 Achievment Points when working towards a military objective.
Ordinatus Extremus: +1 damage to all macrobatteries
Volatile: if this component becomes damaged, it explodes, causing 2d5 damage straight to hull integrity and sets one other component on fire (GM's choice).
Power -2
Space 3
SP +2
++Observation Dome
Engraved Star Charts: +50 Achievement Points when working towards an exploration objective.
Cure for Claustrophobia: +1 Morale
Space 1
SP +1
++Reinforced Interior Bulkheads
Hard to Breach: +3 Hull Integrity
Space 2
SP +2
++Teleportarium [Archaeotech]
Surprise Strike: characters may make a Hit and Run attack without a piloting test, teleporting straight into the bowels of the enemy vessel, and gain a +20 bonus to Command checks when making such an attack. This component may be used in other ways appropriate to its function.
Power -1
Space 1
SP +1
+Brief History+
As a vessel assigned to anti-smuggling operations, the 'Zealous Grox', formerly 'Hound of Knaves', was a fearsome vessel for its ancient design, originally hailing from the shipyards of Holy Mars itself. Handed down from a line of Navy Captains until it was recently decommissioned and given into the charge of a new Rogue Trader Dynasty by the name of Lial, its interior structure and component layout changed little from its days of rooting out pirate bases. The ship's long-range armament of laser batteries has been partially replaced with more efficient atmosphere recyclers and an accompanyment of macrocannon emplacements.