Uso said:
How does Yukari carry out tactical jumps in combat, does the enemy never use their interdiction fields?
Or
In Fred's case I don't think ship speeds, or equipment is really factored in. People write things but the emphasis is on making it sound good rather than what is possible in the setting. The Miharu will still be pulling loop de loops in space regardless of setting changes.
If Fred lets me? Yup!
I don't have any source I can point to that would illuminate how Yukari does her FTL jumping (which can be STL, too; it's all the same to me). I will say, however, that speeds are factored in.
Anti-FTL technology, as I always have experienced it, does not completely remove FTL travel or weapons. It does, however, considerably reduce speeds. Those speeds are still faster-than-light, just not nearly as much and not enough to get away from the source of the anti-FTL field.
Basically, what I do with CFS tech is use it to its full potential (or abuse it, depending on how you see it). Ships are able to
instantly teleport from one point to another, especially inside short ranges, because the ship just goes that fast.
Miharu is in front of the — WTF, now it's in back! That's all it really is.
So no, there's nothing high-minded about it. It's darting from one place to another because it reads good and the tech allows for it. It also is a handy maneuver because Fred plays for keeps and it's the only way I can think of that dodges FTL (or even STL) weapons that have pinpoint accuracy.
I don't want to leave a cheek unslapped, so I'll repeat what I've said before about "loop da loops" — Flight in space is
boring and the tech allows for Yukari to make it feel like it is atmospheric. I grew up on the
X-Wing series, I like how that felt and how it reads, so that's how I play.