Cy83r K0rp53
Inactive Member
Should we prohibit combat between ships moving at FTL speeds?
Yes 19 86%
No 3 14%
Should all SARP FTL systems be converted to point-to-point FTL systems?
Yes 7 32%
No 15 68%
Should all anti-FTL be removed?
Yes 12 55%
No 10 45%
Should FTL weapons be removed from the setting?
Yes 19 86%
No 3 14%
Should we implement a GUIDELINE stating the maximum range for normal starship weaponry is 3 light-seconds (900,000 kilometers)?
Yes 13 59%
No 9 41%
Do you consider SARP STL speeds to be too fast?
Yes 14 64%
No 8 36%
Do you think STL "doublers" and "triplers" should be removed from the setting?
Yes 17 77%
No 5 23%
Do you think SARP STL speeds should be replaced with acceleration (either in Gs or meters per second squared)?
Yes 9 41%
No 13 59%
Do you think the SARP needs PVP rules?
Yes 10 45%
No 12 55%
Should all anti-FTL be removed?
Yes 12 55%
No 10 45%
Should FTL weapons be removed from the setting?
Yes 19 86%
No 3 14%
Do you consider SARP STL speeds to be too fast?
Yes 14 64%
No 8 36%
Do you think SARP STL speeds should be replaced with acceleration (either in Gs or meters per second squared)?
Yes 9 41%
No 13 59%
[i:1t23321e]The Fall of Reach[/i] said:"I never joke when it comes to navigation," Captain Keyes said. "You will monitor the energy state of that ship. The instant you detect a buildup in their reactors, a spike of particle emissions -- anything -- you fire our emergency thrusters to throw off their aim."
Cortana nodded. "I'll do my best," she said. "Their weapon does travel at light speed. There won't be much time to--"
A bang resonated through their port side hull. Captain Keyes flew sideways. Blue-white light flashed on their port view screen.
"One shot missed," Cortana replied.
If Fred lets me? Yup!Uso said:How does Yukari carry out tactical jumps in combat, does the enemy never use their interdiction fields?
Or
In Fred's case I don't think ship speeds, or equipment is really factored in. People write things but the emphasis is on making it sound good rather than what is possible in the setting. The Miharu will still be pulling loop de loops in space regardless of setting changes.
FTL Weapons: Exactly what has been used so far. And this one worked in anti-FTL fields. However, this has become the problem (it was neat to begin with, but has become overpowered) which is being fixed. Or is trying to be fixed. This, and ships engaging in combat at faster-than-light speeds, which also happens.Frost said:Wait, FTL weapons? how is that possible? unless you're putting a hyperdrive or a warp engine on a huge missile? (because that I can totally see and would be awesome)
And I'm going to go ahead and repeat that I think the whole Idea of anti-FTL is bad to begin with.
Oh sure, there is things like Tractor Beams and electromagnetic field generators, but those are used in normal space and have limited range (like, a planet and its moon) and similar tech like that. But to actually interfere with subspace to make FTL impossible? Areas where FTL doesn't work generally tend to be natural phenomena and are HUGE interstellar forces. It requires an entire ship just to enter/use FTL, so imagine how big and powerful an anti-FTL machine would have to be, not to mention the other tech required to Project the interference. That would make Anti-Anti-FTL measures impossible to have, because the power and resource requirements would be even greater.
My thoughts
-Frost
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