> Reading of Emotions
Covered under "sense other characters' feelings"
It goes on to have "(empathy)" which is clearly defined here: Iromakuanhe on Star Army Space Roleplay
>"Strong powers of suggestion or mental coercion."
Covered under "use their thoughts to attack the minds of other characters" and "attempt to force another character's mind to reveal information"
revealing information is not the same as coercion
>Being able to distract or manipulate another's movements during a close quarters fight.
Covered under "use their thoughts to attack the minds of other characters"
This is covered under what you can not do: Characters cannot use their minds to physically manipulate reality.
>Transmitting thoughts and data.
Covered under "use their minds to transmit thoughts or in some cases data"
Yeah this one works.
>Projecting painful walls of 'thought noise'.
Covered under "use their thoughts to attack the minds of other characters"
This is the one I have the most issue with, can you imagine a player doing this right?
>An uncanny ability to track individuals, or know when they are being tracked.
covered under "anomalously knowing things that they logically should not"
That's covered under Game Master rights, not player's.
>Controlling specially designed thought-control drones or vehicles.
Covered under "use their minds to transmit thoughts or in some cases data (as one would with wireless internet)."
Yeah this is something that works.
>Being able to detect intense psychological differences, such as the active minds of other alien species.
Covered under "sense other characters' feelings"
sensing a feeling of another character is different than Troi on the bridge searching for signs of intelligent life on a ship or in some cosmic space debris. Under new rules a character could "scan" for minds rather than read a feeling. It's like having a map to a library instead of just being able to read.
>Directly reading the thoughts of the willing (Or made to be willing).
Covered under "attempt to force another character's mind to reveal information (mind reading)."
Attempt is the key word, here in the old rules, whereas the new ones guarantee efficacy.
>Able to implant dreams or hallucinations in those lacking focus, such as seeing something moving in the corner of their eye.
Covered under "give characters precognitive thoughts, dreams, or visions as a plot device."
That's for GM use, not player use.
>Changing their demeanour in a way that makes them difficult to remember or identify in a crowd.
This one is more difficult as it's a defensive skill, but I think it's covered under "use their thoughts to attack the minds of other characters"
it's not
>Transmitting emotional states.
Covered under "use their minds to transmit thoughts or in some cases data"
making a character feel a certain way is not a thought or data