- Reading of emotions.
- Strong powers of suggestion or mental coercion.
- Being able to distract or manipulate another's movements during a close quarters fight.
- Transmitting thoughts and data.
- Projecting painful walls of 'thought noise'.
- An uncanny ability to track individuals, or know when they are being tracked.
- Controlling specially designed thought-control drones or vehicles.
- Being able to detect intense psychological differences, such as the active minds of other alien species.
- Directly reading the thoughts of the willing (Or made to be willing).
- Able to implant dreams or hallucinations in those lacking focus, such as seeing something moving in the corner of their eye.
- Changing their demeanour in a way that makes them difficult to remember or identify in a crowd.
- Transmitting emotional states.
Some characters (with the appropriate skills) may:
- sense other characters' feelings (empathy).
- use their minds to transmit thoughts or in some cases data (as one would with wireless internet).
- use their thoughts to attack the minds of other characters (brute force psionics).
- attempt to force another character's mind to reveal information (mind reading). Note: victim will notice this.
Game masters may:
- give characters precognitive thoughts, dreams, or visions as a plot device.
- allow a character to be clairvoyant, anomalously knowing things that they logically should not (very rare).
What is not allowed:
- Characters cannot use their minds to physically manipulate reality. No telekinesis or fire-starting, etc.
- Passive mind reading (hearing what others are thinking). People's minds are not constantly transmitting thoughts.
- Communicating with the dead (because of course there is no afterlife).
- Magic (unexplained and/or illogical manipulation of reality).
That is quite a stretch. "Attack the minds of other characters" does not invalidate the restriction against physically manipulating reality, which includes any ability to "manipulate another's movements" with mind powers under any circumstance.>Being able to distract or manipulate another's movements during a close quarters fight.
Covered under "use their thoughts to attack the minds of other characters"
Apply everything said in the community meeting.What do you suggest to improve the article?
> Reading of Emotions
Covered under "sense other characters' feelings" It goes on to have "(empathy)" which is clearly defined here: Iromakuanhe on Star Army Space Roleplay
>"Strong powers of suggestion or mental coercion."
Covered under "use their thoughts to attack the minds of other characters" and "attempt to force another character's mind to reveal information" revealing information is not the same as coercion
>Being able to distract or manipulate another's movements during a close quarters fight.
Covered under "use their thoughts to attack the minds of other characters" This is covered under what you can not do: Characters cannot use their minds to physically manipulate reality.
>Transmitting thoughts and data.
Covered under "use their minds to transmit thoughts or in some cases data" Yeah this one works.
>Projecting painful walls of 'thought noise'.
Covered under "use their thoughts to attack the minds of other characters" This is the one I have the most issue with, can you imagine a player doing this right?
>An uncanny ability to track individuals, or know when they are being tracked.
covered under "anomalously knowing things that they logically should not" That's covered under Game Master rights, not player's.
>Controlling specially designed thought-control drones or vehicles.
Covered under "use their minds to transmit thoughts or in some cases data (as one would with wireless internet)." Yeah this is something that works.
>Being able to detect intense psychological differences, such as the active minds of other alien species.
Covered under "sense other characters' feelings" sensing a feeling of another character is different than Troi on the bridge searching for signs of intelligent life on a ship or in some cosmic space debris. Under new rules a character could "scan" for minds rather than read a feeling. It's like having a map to a library instead of just being able to read.
>Directly reading the thoughts of the willing (Or made to be willing).
Covered under "attempt to force another character's mind to reveal information (mind reading)." Attempt is the key word, here in the old rules, whereas the new ones guarantee efficacy.
>Able to implant dreams or hallucinations in those lacking focus, such as seeing something moving in the corner of their eye.
Covered under "give characters precognitive thoughts, dreams, or visions as a plot device." That's for GM use, not player use.
>Changing their demeanour in a way that makes them difficult to remember or identify in a crowd.
This one is more difficult as it's a defensive skill, but I think it's covered under "use their thoughts to attack the minds of other characters" it's not
>Transmitting emotional states.
Covered under "use their minds to transmit thoughts or in some cases data" making a character feel a certain way is not a thought or data
I don't remember you saying read-only was a problem, just that if someone attempted to that the victim's player should call whether it worked or not.I was in the community meeting and I don’t agree with the whole “read only” thing tbh. It didn’t seem like we really reached a consensus at all
this submission isn't really talking about a psionic arms race, but rather giving more flavour to what it actually is.
Either way, the discussion of how effective the related technologies are really goes beyond what I was trying to establish.
A page to define the exact qualities of psionic powers, who has them, and information on how the average character in the setting might perceive such things.
This is NOT an attempt to reintroduce magic or instant mind control into the setting, this IS an attempt to equate the old lore to psi-ops or psychological manipulation through esoteric means
This is not intended for magic or mind control. The latter is only in there because it's already part of the setting, I did not invent that or intend to use tha
@Primitive Polygon Do I have your permission to edit the WIP article? We had a long discussion about psionics in the community meeting last night and the consensus was basically players want "read only" in that they don't want to see powers (especially player accessible ones) that influence player characters, like:
- Power of suggestion / making them hallucinate
- Making characters lose control of their body in any way
Okay so any old PC that wrote a training arc into their backstory OR any new species someone is going to submit with these innate or trained in. It's not that big of a leap.
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