Legix
Inactive Member
I didn't realize that this thread had turned into one where we sought to remove the Approval Mods.
I didn't realize we were trying to set SARP back to an age where a lack of quality control left us with hundreds of low-quality/one-off articles.
But I do think that there's a word of common-sense to the idea that the rule of 8 shouldn't be a rule. The problem of not using it as a rule, however, is that people will likely cry and demand a different NTSE mod and hope/convince them to not care about something. The idea that an NTSE mod can be bypassed by another taking on moderation is honestly very dangerous to me as (as pointed out) each NTSE mod has different standards and this DOES apply to their approvals.
If there's dispute between two moderators as to the status of something, I think Wes should be brought in to allow this issue to not devolve into something and instead take a more official standpoint.
I do not think we need to go back to a point-buy system ever. No one is here to min-max their tabletop stat sheets. The guidelines work better because they're looser. Weapon limits should be laxed, but 8 at-tier makes a good basis for a guideline as there are many ships that were grandfathered in but the sheer amount of guns isn't going to truly be hindered for ships. As someone who makes them and suits, I've not found the limit to be a problem even once, but know Wes was opposed to it.
So maybe it'd be a good idea to consider reinstating it as a guideline/reference start, versus a limit. @Wes would be the one that makes that sort of decision, however. Anytime we remove the numerical gaming power and make things that keep us in the land of civil and not absurd gun-stacking that caused the very issue of "too many guns" on ships, the system improves and encourages people to think less statistic and more about how to create an RP-worthy ship.
That's my two cents, though. Just a guy who has consistently had some of the smoothest passes and interactions with the NTSE in the last year or so.
Edit
Less work doesn't mean better, but more efficient use of our work does. This is why guidelines and flexibility are important, as it allows us to adjust and amend whatever and whenever we deal with something as a community, GM's, and FM's.
I didn't realize we were trying to set SARP back to an age where a lack of quality control left us with hundreds of low-quality/one-off articles.
But I do think that there's a word of common-sense to the idea that the rule of 8 shouldn't be a rule. The problem of not using it as a rule, however, is that people will likely cry and demand a different NTSE mod and hope/convince them to not care about something. The idea that an NTSE mod can be bypassed by another taking on moderation is honestly very dangerous to me as (as pointed out) each NTSE mod has different standards and this DOES apply to their approvals.
If there's dispute between two moderators as to the status of something, I think Wes should be brought in to allow this issue to not devolve into something and instead take a more official standpoint.
I do not think we need to go back to a point-buy system ever. No one is here to min-max their tabletop stat sheets. The guidelines work better because they're looser. Weapon limits should be laxed, but 8 at-tier makes a good basis for a guideline as there are many ships that were grandfathered in but the sheer amount of guns isn't going to truly be hindered for ships. As someone who makes them and suits, I've not found the limit to be a problem even once, but know Wes was opposed to it.
So maybe it'd be a good idea to consider reinstating it as a guideline/reference start, versus a limit. @Wes would be the one that makes that sort of decision, however. Anytime we remove the numerical gaming power and make things that keep us in the land of civil and not absurd gun-stacking that caused the very issue of "too many guns" on ships, the system improves and encourages people to think less statistic and more about how to create an RP-worthy ship.
That's my two cents, though. Just a guy who has consistently had some of the smoothest passes and interactions with the NTSE in the last year or so.
Edit
Just as a side note, these were and still very much are a thing in recent times. And they were working quite well for helping players create characters.We got rid of mods for character approval, and look how that turned out. A better system involves less work for everyone.
Less work doesn't mean better, but more efficient use of our work does. This is why guidelines and flexibility are important, as it allows us to adjust and amend whatever and whenever we deal with something as a community, GM's, and FM's.