I'm sorry, I'm pretty set on its size.I'd personally would slice its size values and the number of decks is has by half.
I replaced all art with more detailed versions.Upon a clearer look, the front is fine, however the sides and the top have block structures that are blank and could use some bits, greebs, or otherwise detail to them.
They have their speeds listed. That's enough! If we really must put a label on them, they're probably some sort of aether plasma turbo impulse drive. That's how Yamatai rolls.1) No information given on the nature of the sublight drives. Other than the fact that they glow.
The main cannon does this. Previous legacy cannons have the same effect (damage to the subspace).2) In regards to the 'Mission Specialization', their is no listed item that generates a anti-FTL effect of any sort, never mind a persistent one.
Vehicle complement added.3) No information is given on the number, size, placement, or capacity of either the shuttle or PA bays.
You know this thing couldn't run on anything but extradimensional energy! I will add power info when I get a chance.4) No power system (primary or otherwise) is mentioned in the systems.
I listed the main weapons. Smaller weapons are listed, but the numbers are fuzzy ("lots of guns").6) Weapon numbers & placements are not listed.
There are 28 main turrets, each equivalent to the main cannon of a Plumeria. 14 are on the ship's dorsal side at 14 on the ventral side. I have listed them on the stats now. Thanks for the complement on the art! I'm very pleased with how it turned out, too.Well, right off the bat it would be nice to have an exacting number of weapon batteries, as well as links to said weapon pages or something I imagine. Nice art btw, I like the engine glow.
Soresu said:EDIT: Where did you get the stuff to do this in DoGA btw?
The ship is mostly made from stock parts. I did use two custom parts (the barrels on the sides of the midsection have dark gray lines instead of the bright yellow that comes with the default version and the engines are an improved version of the default kind), but most of the ship is made with default parts and basic shapes. The engines glow effects and big engine design are also made with 100% stock parts.Where did you get the stuff to do this in DoGA btw?
I don't think it would be wise to send only a single squadron against a Sharie. The battleship has enough shields to hold them off, which doesn't even have to do with the weapon count.Wes, let's say a Sharie-class battleship somehow gets taken over by an enemy - whatever that is, the ship is compromised and under enemy control - and that Hanako and her Plumeria gunship squadron have to put a stop to it.
I disagree. The Sharie is made to take on squadrons of enemy ships at a time. Besides, the NMX Battleship isn't even statted yet. It will likely be comparable to the Sharie.Makes you think, doesn't it? If a Plumeria squadron can take down a Mishhu battleship (heck, can't a Plumeria do it alone?) then odds are they should be able to accomplish the same thing too.
That is correct. The Sharie is not going to be rare, but no battleship class in the Star Army has ever been really rare. That said, it's not supposed to be very common either. I imagine building one is quite expensive. I expect to deploy from 1 to 10 Sharie per fleet (4 to 6 per fleet is suggested), usually as flagships or main operations ships.The Sharie isn't a weapon platform which is supposed to be that rare - it's not in itself a flagship-type vessel for the purpose you gave it. It was supposed to replace the Yuumi... and each fleets had several Yuumis at their disposal if I am not mistaken.
Good! That's excellent, since I want to replace the Chiharu (and Yuumi) with this.I understand the Sharie could even be an improvement over the Chiharu-class flagship,
STL: Turbo Aether Plasma
Wes said:This coming from the guy that designed the Shlarvasseroth-class Battleship with 650,000 aether weapons on it (and is only 3x the Sharie's length)? I don't think the scalar field interference thing is viable. The other thing is...this ship's not a transport. The reason this is so large is to hold all this weaponry.
OsakanOne said:STL: Turbo Aether Plasma
What now?
In the SARP, battleships just aren't that strong, due to the way the DR rules work. However, since they're king of the spectrum, it does mean that nothing will hit their hull until the shields are down, which is a great advantage in making them the toughest ship around.I think it would be totally awesome if the battleships filled a role similar to the large Capital ships in Star Wars. Big, huge things that needed insane tactics to fight against and could pummel just about anything that was smaller than them, oftentimes taking a small fleet to defeat, if not more.
I think one of these battleships would make a GREAT plot ship setting, in the way the Senbu (also a huge ship) is a "big plot ship." It won't make smaller ships insignificant at all because small ships are going to be doing totally different mission types. Having Yuumi battleships around never kept the YSS Yui from making a difference...the Sharie won't adversely affect ships like the Eucharis either.The small-midsize vessel range is most often the one chosen for plotships. It can understand the need to make a battleship look daunting, but I don't like seeing a plotship made insignificant. The smaller fleets were made for a reason - to make player vessels more significant because they weren't lost in a crowd (well, not as much) so, in a way, I find Wes' battleship concept to be threatening that. It makes me worry.
The Plumeria can't take on a battleship because the battleship has better shields and armor. That's irrelevant, because all battleships in this setting have 50 SP/SP.I believe that if a Plumeria is a 'pocket battleship' that then it should not be that insignificant before said battleship.
Each is 20 SP stronger.Wes doesn't seem to ascribe to the idea that 'the next ship class size category is about 150% stronger than the previous
Battleships are the king of space combat. They're not invincible, but they have enough firepower that taking them on alone is near suicide. The Sharie is not overpowered. It has the same SP as any other battleship and weapons in reasonable numbers for its size. It's the first real battleship we've had since the new DR rules and it's basically what a battleship is supposed to look like. The Chiharu, by comparison, is woefully underarmed by current standards because it is was made in the time where weapons still did total annihilation.If Wes has a new vision about battleships, I want him to share it so that we can understand it - rather than go "OMG overpowered!". Then, however, the impact will be that most battleships to come will be designed to be about the Sharie's power level.
They're engines, they're high performance, and they glow and move the ship. Basically, an aether tap is used to draw high energy plasma from the 'aetherverse' and instead of being used for power, it's directed out the back of the ship to move the ship around. Not the stealthiest, but you don't have to worry about fuel or power.Turbo Aether Plasma
Its size is lovely. Its capabilities are reasonable for its size.The ship is just too big and can take on too much stuff.
There isn't too much incentive to build anything bigger than, say, 1km long because then you just end up making an even juicier target for the enemy without a lot of benefits. All battleships in the SARP have 50 SP...so a larger ship is just as easy to sink as the smaller battleships. I agree that there could be a battleship arms race, but you can just sink whatever the enemy builds with the same amount of effort.as it'll move up from smaller ships to massive ones that probably could destroy a planet.
The setting cares about the number of industrialized systems controlled.The setting doesn't really care about resources or how they're acquired in the least. In fact, Yamatai's massive ship numbers of more or less the same very strong resource is particularly erroneous in this regard. You can't cite that as a example for OOC concerns...
It doesn't matter if you buy it or not, Gamer. It only matters that I believe it, since I'm the one running my shipyards and military, giving me control to limit the amount of battleships going around. I don't want them to be throwaway ships. They're like ninjas in movies. A lone ninja is always a badass, but fifty of them in one place is is asking for a slaughter...in the same way, I think overproducing them would hurt their coolness factor. I've already told you my estimated production numbers.... Two, however, you are basically asking people to trust you. I don't think the majority of the site can really do that, though. You haven't set a particularly lofty precedent.
As a note, the Shlarvasseroth was present at the invasion of both Tatiana and Nataria, IIRC.Presently, the reason why the Shlarvasseroth hasn't been seen yet ICly in YE 31 is because I did consider it overpowered the way the current DR system works
In a best case scenario, the Sharie tilts forward to get maximum guns on its target and fires 14 main turrets at once, for a total of 70 damage. If it's fighting another battleship, that leaves the other ship with 30 SP left. So, it'd take a second salvo to slag the other ship. But really, any GM can make a battle last as long as he needs to.My personal view is that any ship should avoid being so armed that it could destroy itself in one salvo. If that happens, exchanges between battleships become slugfests decided in the first 10 seconds and that's already pretty quick. I personally don't really like the idea of making it quicker.
In one combat round, it takes 20 Plumeria gunships to fire their main cannon on it. (However, the Plumeria's secondary cannons could probably cut that number in half, so let's say 10 gunships or so). That sounds about right to me.What does it take to take out a battleship?
Don't do that, Osa. Simply suggest a replacement... Few of us are too particularly tech savvy, m'yes.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?