Strangelove
Inactive Member
Recently there has been a trend towards people designing guns, most of which end up being used by the creator himself/herself and no one else. From an OOC perspective, it may not be such a good idea to have so many people running around, as custom weapons are a staple of Mary Sues. IC-wise, having so many people coming up with personally-designed weapons doesn't float well, as construction requires precision machine tools, materials testing, and so on. Custom weapons should cost quite a bit, instead of being "free" like they are now. I recommend we should have some sort of system where the creation of an item blueprint (i.e., making it canon) costs a set amount of production cost-per-unit.
Some may argue that requiring capital may stifle creativity, but I see the potential for RP: If an inventor has a good idea, they can meet with investors or corporations and make a sales pitch attempt to get it to sell, just like in real life. It also encourages investors/corporations to roleplay more in their attempt to seek out purchasers for products and establish trade contracts, rather than simply creating anything that it can get approved on the technology forums.
Solo inventors aren't the only potential problem, though. The concept of every corporation having seemingly bottomless research funding doesn't really seem like a good idea in practice. Take the Carthage Project, which has been trying to produce SAoY-grade starships and droids, despite the fact they only have a tiny fraction of the income realistically needed to develop that technology. While OOC non-approval has stifled such occurrences, I think we should have a more precise system than whether it "sounds powerful or not." Thus my proposal:
Some may argue that requiring capital may stifle creativity, but I see the potential for RP: If an inventor has a good idea, they can meet with investors or corporations and make a sales pitch attempt to get it to sell, just like in real life. It also encourages investors/corporations to roleplay more in their attempt to seek out purchasers for products and establish trade contracts, rather than simply creating anything that it can get approved on the technology forums.
Solo inventors aren't the only potential problem, though. The concept of every corporation having seemingly bottomless research funding doesn't really seem like a good idea in practice. Take the Carthage Project, which has been trying to produce SAoY-grade starships and droids, despite the fact they only have a tiny fraction of the income realistically needed to develop that technology. While OOC non-approval has stifled such occurrences, I think we should have a more precise system than whether it "sounds powerful or not." Thus my proposal:
Personal Equipment Design Capital: 50 SRPpu
Mecha, Fighter, and Droid Design Capital: 100 SRPpu
Starship Design Capital: 200 SRPpu
SRPpu (SRP per unit) is the cost of one production unit. Thus a gun worth 10 SRP (1000 credits) each would cost 500 SRP (500 000 credits) to design.
If a design is directly based on currently existing design templates, the developer will receive a 40% discount on total research costs. Nations that invest in corporate research, or corporations that invest in individual inventors will receive a discount of 20% of on research costs in comparison to self-made designs. Effects are cumulative.