I want to talk about the way the Star Army of Yamatai fights on planets. Notice I didn't say "the way the Star Army of Yamatai fights on the ground." There's a reason for that: We have anti-gravity technology. We're not locked to the ground. So our military must reflect this.
On Tanks: First, Star Army Army doesn't have a need for hovertanks. We have the technology to make our tanks fly so our tanks should fly and therefore they should be more like gunships. So instead of armor rolling around the battlefield we should have hovering air support in the form of heavily armed heavily-armored ground attack craft. We don't really have this (the NMX do, see the Shredder) yet so we've been using turreted starfighters that are able to hover (the Hayabusa). Perhaps some of these craft could have landing legs and basically be mecha.
On Infantry: Because of the varied and dangerous environments infantry fights in, it's necessary to have them equipped with power armor suits. These are also great for making them someone tank-like in their own right with high-powered weapons and hardened defenses and shields. Star Army infantry units can fly, too. It's the Star Army's doctrine to support infantry with air support. Currently the rule of thumb is to deploy 1 starfighter (like the Hayabusa) for every 20 planetary soldiers. Soldiers need transportation and logistics support.
Space Superiority: Ships in orbit easily dominate most planetary forces. Planetary Warfare requires that the space above is secures in advance and stays secure.
Situational Awareness: Star Army soldiers should able able to hand-throw a fist full of small UAV drones that will laser-map the area, quietly follow around target, etc. Drones are an area that needs work and art. Other methods include sensory fog and data from ships and fighters nearby.
On Tanks: First, Star Army Army doesn't have a need for hovertanks. We have the technology to make our tanks fly so our tanks should fly and therefore they should be more like gunships. So instead of armor rolling around the battlefield we should have hovering air support in the form of heavily armed heavily-armored ground attack craft. We don't really have this (the NMX do, see the Shredder) yet so we've been using turreted starfighters that are able to hover (the Hayabusa). Perhaps some of these craft could have landing legs and basically be mecha.
On Infantry: Because of the varied and dangerous environments infantry fights in, it's necessary to have them equipped with power armor suits. These are also great for making them someone tank-like in their own right with high-powered weapons and hardened defenses and shields. Star Army infantry units can fly, too. It's the Star Army's doctrine to support infantry with air support. Currently the rule of thumb is to deploy 1 starfighter (like the Hayabusa) for every 20 planetary soldiers. Soldiers need transportation and logistics support.
Space Superiority: Ships in orbit easily dominate most planetary forces. Planetary Warfare requires that the space above is secures in advance and stays secure.
Situational Awareness: Star Army soldiers should able able to hand-throw a fist full of small UAV drones that will laser-map the area, quietly follow around target, etc. Drones are an area that needs work and art. Other methods include sensory fog and data from ships and fighters nearby.