Kai
Retired Staff
Hello Everybody! This thread is, specifically, aimed at those of us on SARP who have created, manage, run, or are otherwise involved with corporations, companies, and businesses on SARP. I've spoken to a few of you on the Discord in the past about this, but it has come up again that our companies are really, really bad at pricing large objects, specifically star ships, but also things like cars, fighters, mecha, and what have you.
As such, I would like to create a discussion that could lead to a set of standards or guidelines that we, as technology and setting element creators, can use to price our wares fairly, competetively, or at the very least rationally. As a start, I'd love to hear at least a few of you tech contributors weigh in on your thoughts of the setting, so, I will start with mine:
As a whole, SARP has this unspoken need to make every piece of technology in some way 'affordable' to the average player. this, I think, is nonsense, and while I do understand that with different currency values, things are not going to be priced the same as they are in the real world, however, bigger objects do need to have prices in scale with their size, or technology level, or production volumes, etc. Star ships are one of the most egregious at this, especially since, as we all know, if someone wants a specific ship for a plot, they will get one, and it really doesn't matter in that sense if it's affordable or not. However, if something is too affordable, then characters who don't need, say, a 1000m starship, should probably not be able to afford one from their wages in the Star army.
As such, I would like to create a discussion that could lead to a set of standards or guidelines that we, as technology and setting element creators, can use to price our wares fairly, competetively, or at the very least rationally. As a start, I'd love to hear at least a few of you tech contributors weigh in on your thoughts of the setting, so, I will start with mine:
As a whole, SARP has this unspoken need to make every piece of technology in some way 'affordable' to the average player. this, I think, is nonsense, and while I do understand that with different currency values, things are not going to be priced the same as they are in the real world, however, bigger objects do need to have prices in scale with their size, or technology level, or production volumes, etc. Star ships are one of the most egregious at this, especially since, as we all know, if someone wants a specific ship for a plot, they will get one, and it really doesn't matter in that sense if it's affordable or not. However, if something is too affordable, then characters who don't need, say, a 1000m starship, should probably not be able to afford one from their wages in the Star army.