Cannonball
Inactive Member
DocTomoe said:Ever since the overpowered tech was noticed as such, new technologies that approach that level of absurdity are often shunned.
It's worked for five years now.Vesper said:Unfortunately a theatrical setting (which is how SARP is portrayed) cannot exist in tandem with a ultra-high tech level. The two just don't mesh. So, to keep a good setting the tech level must be reduced. It doesn't even have continuity with your own history as is (as you will have read above).
Vesper said:Firstly, I do not see how reducing the overall efficacy of the technology used in SARP will destroy the system. Wouldn't such a overall decrease maintain the proportions of weapons (i.e. a battleships guns are much more powerful than a destroyers, which are much more powerful than a power armors) and defenses?
Also, you guys need to realize that if you ever want to leave the fantasy tech land this setting currently operates with you are going to have to accept that there will be continuity violations. It's the good with the bad, to regain a semblance of balance and any faint font of realism some sacrifice will need to be made. If you guys are not willing to accept even minor changes in how things go (as a overall tech reduction would do, it would not vastly change how battles are fought, etc.) than just stop trying to make things realistic and accept that the setting will never not be fantasy (as opposed to sci-fi, it is not sci-fi with the current tech). So long as scout have weapons capable of destroying fleets and invincible armors created by "temporal energyâ€
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