Kotori said:...though I'd really like it if it'd turn out like how things are in Crest of the Stars/Banner of the Stars or even Descent Freespace 2 (actually, in terms of scope, FS2 has a lot in common with the SARP).
Not only that, not everyone on here is unhappy with the technology level of Star Army. It is just in my opinion that those with a problem are a small group of really loud people making a big fuss to bring about change that would benefit their own personal agendas and creations.
I'm also considering implementing a limited stats system, for damage to starships and structures, since the number-crunching can prove rather diffcult.
How, exactly?Zakalwe said:I'd really be against this one, it's really limiting on tech development, and the exploration of these ideas.
Wee, so it isn't just me and a few of the oldbies that don't like that loud fussy group.
I'm also considering implementing a limited stats system, for damage to starships and structures, since the number-crunching can prove rather diffcult.
Rune said:Wee, so it isn't just me and a few of the oldbies that don't like that loud fussy group.
Its heartwarming to hear those words. Its comforting to know that I dont stand alone when it comes to preserving the good we have here.
I'm also considering implementing a limited stats system, for damage to starships and structures, since the number-crunching can prove rather diffcult.
I think that is a bad idea as well. I believe that part of the fun of roleplay is being creative with how and where to take the "hits" or "damage". Course I am a bit -biased- on this topic from my service for the YSE in the GE universe and previous experiences in Ayenee.
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