Syaoran
Retired Staff
Missiles keep coming up over and over. It's its own problem and should be treated as such, so let's make a topic for the missile discussion.
Personally though there is one thing I realized that hasn't been talked about and I think it's part of why we can't get a solution. Missiles are all being treated the same. It's being acted as if we have to create one set of rules that encompasses every type of missile all at once. However the way I see it there are three types of missiles/torpedoes/self propelled ordnance.
This is all just examples though.
Personally though there is one thing I realized that hasn't been talked about and I think it's part of why we can't get a solution. Missiles are all being treated the same. It's being acted as if we have to create one set of rules that encompasses every type of missile all at once. However the way I see it there are three types of missiles/torpedoes/self propelled ordnance.
- Combat Missiles: These are what is most commonly seen on Power armors, these missiles usually come in launchers and a salvo of them can be fired at once, and in fact they're not really meant to be fired 1 at a time.
- 'Opportunity' Missiles: These missiles/torpedoes do not usually have their own launcher, and they are meant to do high damage and are generally 'large'. These are the missiles that are better used when you get an opening in the opposing defense, and tend to also be fired from a further distance.
- Strategic Weaponry: These are the really big ones fired from really far away. They do damage on a level that's not about anti ship, but anti structure, and they're generally poor at dealing with moving targets.
This is all just examples though.