Zack
Inactive Member
@FrostJaeger
Yes you missed the point entirely.
The problem with missiles is that the VLC style launchers make the most sense to have if we are being realistic about things.
This is a problem because under DvR3 each missile launch tube should count as a separate weapon.
This is a problem because it means you use up all your weapon slots to just carry a few sets of missiles.
There is a secondary thematic problem of this making those silly arm style launchers a really valid choice.
The solution to the above problems is to treat all of your launchers as a single weapon system with a collective rate of fire. The specific numbers don't inadvertantly mess things up for you using this method.
Yes you missed the point entirely.
The problem with missiles is that the VLC style launchers make the most sense to have if we are being realistic about things.
This is a problem because under DvR3 each missile launch tube should count as a separate weapon.
This is a problem because it means you use up all your weapon slots to just carry a few sets of missiles.
There is a secondary thematic problem of this making those silly arm style launchers a really valid choice.
The solution to the above problems is to treat all of your launchers as a single weapon system with a collective rate of fire. The specific numbers don't inadvertantly mess things up for you using this method.