Yoroko,
You misunderstood what I was getting at in IRC.
I have no problem with the concept of this or the Nodal system, I just think that they should be kept in a specific part of the ship, they make very useful tools to repair, and reuse items. Or create one by turning x amount of raw material into desired product.
What I do not see is the value of trying to use either technology for the convenience of making holographic displays anywhere you want. It would be easier with the tech level of Yamatai and the UOC to just have holo-emitters or volumetric display emitters through the ship.
The most likely time that a person would have a critical need for a holographic display when not at a normal station would be during combat or during an emergency. A time that the energy to create the display components on the fly could be better used for other systems.
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@Nashoba: I see where you're coming from, but I kinda feel like it just adds to the complexity. The system is capable of creating holographics relatively easily. Rather than have two systems drawing power from the ship one is simpler, plus in terms of repairs its easier to have to repair only one system. Though it does leave a significant issue if that system takes damage as there is a lack of redundancy.
@Osaka: It can make practically anything, though for gameplay sake it'd probably be limited to military hardware as necessary (power armors, drone fighters, etc). As for time consumption that's going to be true of any molecular scale system, nodal, qcs, or other. Fortunately however this is a science fiction setting and we can suspend the concept of realism since we lack the technology to do almost all of what is part of the setting. Even so, the technology has been used before, the Phoenix Corporation's trademarked Quanta-Construct(TM) technology.
On another note though Osaka, what you're talking about is a system that works on one molecule at a time, this works on the entire area simultaneously.