shadowclasper
Inactive Member
I think that this is the first step in a lot of stuff that just made me go "I'm not sure I want to play here"
When there are no limitations on technology, there are no interesting stories. How can there be meaningful stories about anything except 'monster of the week' when travel times are nearly instantaneous, ships can't be interdicted, and there's a source of infinite energy that fits in the size of a car engine or smaller?
Fixing FTL is just the first of many issues that need to be addressed to help nip in the bud the issues that CadeNewb is bringing up.
Also Sensor ranges. Jesus christ. Why have spies, why have secret bases, why have ANYTHING if you're able to see perfectly and instantaneously what's going on more than a lightyear away? Sure, have instant sensors due to the distances. Relativity is interesting to read about in stuff, and unfun to roleplay with.
But what if it's got a limited range? What if sufficiently large masses can block it? So you can see to the edges of your star system, but not, say, behind the gas giant without something communicating and viewing? Wars in systems become more interesting and stealth in space becomes about blocking information and delaying it to relativistic speeds by destroying sensor arrays on the edges of systems.
It means that wars are INTERESTING and can use TACTICS more complex than 'shoot everything at it'.
When there are no limitations on technology, there are no interesting stories. How can there be meaningful stories about anything except 'monster of the week' when travel times are nearly instantaneous, ships can't be interdicted, and there's a source of infinite energy that fits in the size of a car engine or smaller?
Fixing FTL is just the first of many issues that need to be addressed to help nip in the bud the issues that CadeNewb is bringing up.
Also Sensor ranges. Jesus christ. Why have spies, why have secret bases, why have ANYTHING if you're able to see perfectly and instantaneously what's going on more than a lightyear away? Sure, have instant sensors due to the distances. Relativity is interesting to read about in stuff, and unfun to roleplay with.
But what if it's got a limited range? What if sufficiently large masses can block it? So you can see to the edges of your star system, but not, say, behind the gas giant without something communicating and viewing? Wars in systems become more interesting and stealth in space becomes about blocking information and delaying it to relativistic speeds by destroying sensor arrays on the edges of systems.
It means that wars are INTERESTING and can use TACTICS more complex than 'shoot everything at it'.