I don't think either of you actually get or understand what I am saying, and I am not certain how to be clearer.
@Navian is just spouting off what makes IC sense to them, which is a point I've already addressed, and you,
@raz, are doing the same thing. I realize that you're trying to find solutions that fit in-setting. That's nice, that's great. But it's totally missing the point here.
I am telling you, I don't care about what makes sense in character, because what makes sense in character can be explained away with less than two paragraphs of writing. Sometimes, even a single sentence. You might have read Gunny as having requested just the name and heraldry but I can assure you, 100% assure you, from talking to him even right this very minute, that it's just not the case. You're reading it wrong.
We want the
spirit of the Tenth.
We want the "Narrows". We want the "loose cog" fleet. The being out of step with the other fleets is a
selling point. It is a
feature of the Tenth. It is, further, the
seminal feature that it resists or otherwise circumvents sweeping fleetwide regulations, many of which the players just don't like or don't feel are important. During my run as fleet manager it even became a canonized thing that Naoko (my Taisho) and Yui didn't get along on a personal level. I'm quite happy to see that Gunny, in his own way, continued this sort of disagreement onwards into the current 10th. It's just as diverse, just as small, just as entertaining. It's just as capable of providing the sort of Yamatai that you can be a bit 'bad' in, that you can interact with in an entertaining way, without the fear of being oblitherated by the (very canonized) Might Of Yamatai.
And frankly, further, I don't care, as a GM, what you think would make sense in setting, because if we were going to do that and carry every single technology and fleet into its logical conclusion, Yamatai would not only dominate the starmap even more than it presently does, it would also have crushed every other faction that opposed it, long ago. That's not hyperbole; that's the real truth. We manufacture so many reasons that Yamatai hasn't crushed its enemies that we look dyslexic as an astral nation. Instead we as GMs/FMs etc. have put forth arbitrary fleet caps. We've stopped wars. We've forced things. We write up enemies of the week, for god's sake, so you fancy gentlemen with your firm opinions about what can't possibly exist in Yamatai, and how it doesn't make sense the 10th fleet didn't modernize -
Well, I don't know what to tell you. I don't know how to be more understandable, more clear, than I've been already.
We're writing catgirls vs. tentacle monsters in space. If you're looking for the most well thought out battleplans and perfect symmetrical formations for fleets like you're reading Clausewitz, I think you might just be barking up the wrong tree.
We want the 10th Fleet unchanged, and there's plenty of reason to let us have it.