Star Army

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OOC NEPLESLIAN DISCUSSION

Pretty much Veronica is an example of what John posted. Nepleslia doesn't have a 'stable' gene pool like Yamatai or other nations. There are genetic experiments, and out right random aliens all over the place. So it's a place where you can make characters with traits not normally in the setting. Though if you want to make them a reoccurring species and not just a single character, you gotta make a species page. In Veronica's case, she is part alien.
 
If I've learned anything from 188604, its that building on a specific cultural identity is really important. Adding some specific examples would be great, through.

Maybe it is an idea to detail how society at large views them? Are there parts of town (or planets) where they have a high concentration?

Note that Jax from the Eucharis is one, too. Also, a four armed dude would be rad.
 
Well 4 armed dudes were be Abwehrans. But as for localities and stuff there was some place a lot of aliens resided I remember seeing that way back when I was making Roux but I don't know if it was jsut something someone said or on the wiki. But yeah making places for them would be nice.
 
I spoke with @SirSPT briefly today, but figured I'd go ahead and invite 'em to consider his plot, Crimefest, as an official plot of Nepleslia.

If he so desires, I will get on getting you a board via Wes as well as directly endorsing SOME GOOD SPIRITED CRIME in Nepleslia. It's been long enough to definitely see to it.

I've also spoken with @Charmaylarg Dufrain about his interest as a GM. While his lore experience is fairly low, this is something I plan to account for. I'll be working with him in the coming week or so to prepare him and also bolster a plan and layout potential for one plot, Aquila Flight, and allow him to hopefully run it as a trial. This is not technically a separate plot, as I took on Aquila Flight for Gunhand and it was technically merged, but it will act as (hopefully) my ability to tutor and guide him into being a capable GM of Nepleslia.

I also plan to reach out to some other members still, but would also like to say it publically that I am looking into the addition of GMs to Nepleslia. I will not be adding on those who have caused problems with prior FMs due to their GM decisions. Please understand that my reason for this is to avoid the drama that has sparked up in the past of GMs fighting the FMs. I will not force any Nepleslian GMs to exclude you, as I do not believe in rejecting RP, but I will be monitoring you so as to protect the faction if you DO decide to join any plots.

That said, look forward to many new plots being opened up. The ID-SOL have also been brought back into production and will be an incentive and a tool for any prospective plots that spring up within Nepleslia. This will slowly shake out, allowing the setting to also have ID-SOL, but will not be immediately available. This is due to the fact I would like to have them exclusively locked to Nepleslia (for now) to better ensure their cultural identity and presence can be gauged/marked. So if you want to play as an ID-SOL, I encourage you to consider either speaking with me to prepare a new plot or forming up with your friends and presenting a great idea =3=/

In the coming days, I will also probably be working to get something underway to handle some assets still around. I still need to speak with the Inquiry members as well, due to the current situation surrounding the plot.

=3=/ ~ Leggo
 
When Yamatai opens their officer exchange program and hands weps to Neps:
pv9oOYt.jpg

"Hold on, let us show you how to use your Nekos properly."

1399375150-64311-o.webp
 
I think the only exchanges that have happened since I've been here were two Yam girls (a Minkan and Elysian) that did a scout on Inquiry.
 
I think the only exchanges that have happened since I've been here were two Yam girls (a Minkan and Elysian) that did a scout on Inquiry.
I mean, if there's room for Wes to have NSMC or NSN grunt exchanges, I'd be open to them showing up in the 309th.

But like they'd not have PA unless they brought it for the 309er grounders, while the Aquila pilots wouldn't have a job equivalent to line up with since fighters in Yamatai don't really exist.
 
So I was thinking about updating the VOID's weapons to the DR Version 3 system, both to get myself used to the new system and because it needs done.

So let's get to it, then -

The Light Plasma Autocannon needs a new page because the old page got purged, but thankfully we still have its old statline
  • Location: Handheld
  • Purpose: Anti-Armor Carbine
  • Secondary: Marksman Anti-Armor
  • Damage: MDR 3
  • Area of Effect: 3cm point of impact w/ light splash damage around point of impact
  • Range (Rapid Fire): 15 KM in Atmosphere, 875 KM in Space
  • Range (Semi Auto): 55 KM in Atmosphere, 2500 KM in Space
  • Rate of Fire: 240 RPM (Rapid Fire), 60 RPM (Semi Auto)
  • Payload: 640 Shots in weapon powerpack
  • Muzzle Velocity: .8c
  • Ammo Replenish: 1 every second, when connected to Generator

Thankfully, this still gives us it's role (Anti-Armor Marksman Carbine) and old damage, which lets us judge its damage in relation to the Moneyshot (a full sized rifle). Clearly it shouldn't be as heavy hitting as the HPAR, but should still be able to engage and damage other Powered Armor. So I'd suggest giving it Tier 5 or Tier 6, preferably Tier 5 Medium Anti-Armor. It's made for long range marksman shots, and thus lacks the sheer damaging firepower of the Moneyshot.


Then you have the Condensed Fusion Cutter, something far simpler

  • Location: Left Forearm Shield
  • Purpose: Anti-armor Close Combat
  • Secondary Purpose: Hull Cutting
  • Range: 1.7m
  • Rate of Fire: Constant
  • Damage: MDR 5, can disrupt Distortion Shields
  • Payload: Unlimited, can only run for 20 minutes. If maximum runtime is reached, there is a cooldown of 45 minutes.

Because of its purpose, short range, and numerous drawbacks, I would advocate a Tier 9 or Tier 10 Heavy Anti Mecha/ Light Anti-Starship damage for it, given its purpose as a hull cutting tool.

The GAFM is, in my own words, a BIG BOY, and is one of the most important features of the Armor

  • Location: Inner Left and Right Shoulder Blades, on either side of the Backpack
  • Type: Light Guided Mortar
  • Primary Purpose: Anti-Emplacement, Anti-Infantry
  • Secondary: Area Denial
  • Damage: MDR 5
  • AoE: 470m
  • Range: 17km in Atmosphere, 42.5 KM in Space
  • Missile Velocity: 2000 m/s in Atmosphere, 5000m/s in Space
  • Rate of Fire: 1 Missile every 17 Seconds, 8 Second Cooldown
  • Payload: 16 Guided Rounds
Scalar Pulse
  • Primary Purpose: Resource Denial
  • Secondary: Anti-Armor, Anti-Vehicle
  • Damage: Scalar. Detonates volatiles and destroys complex transfer systems such as circuitry and nervous systems.
  • AoE: 200m
EMP Detonator
  • Primary Purpose:== Resource Denial, Anti-System
  • Secondary: Anti-Missile
  • Damage: DR 6 to Shields and Electronics Only
  • AoE: 800m

Honestly, though, damage for it isn't hard, we have the AOP to compare it to. Tier 8 Anti-Mecha for the main form of ammunition, Tier 4 for the Scalar Pulse, and Tier 0 (Tier 6 against shields and electronics) For the EMP detonator.

Much of the rest is easy, given the numerous components it shares with the Hostile and Aggressor.

Pulse Laser Arrays? Tier 2, like on the Hostile. The Gatling laser cannons are essentially bigger versions of the pulse laser arrays meant for armored targets so i'd give them Tier 4 Damage.

The shoulder grenade launcher is a whole other story that'd require us to make the whole thing over again.

The Tracer Missiles should be Tier 1, at most. BOLTs should use the same damage as the version on the Hostile. Darts should also be Tier 1, and Arrows should be Tier 4.
 
RPG-D RPGfix
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