Star Army

Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.

Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.

  • If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 July 2024 is YE 46.5 in the RP.

Approved Submission [SAoY] Communicator, Type 42

Wes

Founder & Admin
Staff Member
🌸 FM of Yamatai
🎖️ Game Master
Discord Booster
🎨 Media Gallery
I finally made an article for it.
 
This suggestion has been implemented. Votes are no longer accepted.
3-Day approval timer.

Feedback and suggestions are welcome.
 
Feedback and suggestions are welcome.
Pretty cool. The Star Army’s very own combadge!

I noticed that it says it can withstand the rigors of combat, that it is fit for challenging conditions, and that it glows bright teal. Could a “subdued” function be added, sort of akin to how real life militaries use non-reflective rank insignia in the field?

Even though it’s only for shipboard uniforms right now, there might be combat situations where a ship gets boarded and its defenders need to hide in the dark or something. For such situations, being able to set it to project the color/pattern of whatever fabric is behind it could be a neat addition to the bullet list of example uses.
 
prob has a dark mode? yeah put that.
 
Added:
==== Low-Visibility Mode ====
The Type 42 Communicator can be placed in "Low Visibility Mode" which causes the communicator to stop glowing. While deactivated it resembles a black solar panel. During low visibility mode any projected UI elements are projected in a dim red color instead of the standard teal. To activate low visibility mode, telepathically or vocally ask it to enable low-visibility mode, or cover the communicator with your finger for more than 6 seconds.
 
Would it be too much to consider adding an anti-tamper function, so a POW's comm couldn't be used by the enemy in the event of capture?
 
Would it be too much to consider adding an anti-tamper function, so a POW's comm couldn't be used by the enemy in the event of capture?
I've made the requested update, expanding the security features by adding a section on what some of those are.
 
RPG-D RPGfix
Back
Top