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Damage rating should be based on combat role and effectivenelss, not size.
My reasoning:
Smaller ships, within reason, could have higher damage tiers based on combat role.
Bigger does not universally equal better.
Star wars is not a good point of reference for starships either.
I will admit...
TO: SAINT Command, Vicky
CC: Star Army Command, Kyoto, Planet Yamatai
FROM: Chujo Iemochi Feyani, Chair, SASO Command, Valentine
To whom it may concern,
Forgive me that I can't give this message a direct recipient as I'm unsure of the current leadership of SAINT.
Following the recent...
So I've decided to resume work on this NPC faction I started a while back. I know there isn't much at the moment, but I would appreciate any constructive criticism or ideas anybody might have. Also, I'm open to anyone who might be willing to help with the legwork either now or (more likely)...
Going to keep this brief as well, since I have work in 15 minutes; anyways, based upon the posts in this thread, missiles are still a prickly subject when it comes to weapon limitations - thus I’m curious as to what everyone’s thoughts are regarding what an “ideal” (and simplistic) missile...
The engines I designed are able to work underwater as MHD Drives. However, there have been disagreements on the speeds and use on the discord. My application on the Plumeria refit (link is wip, will change on approval) has the ship being able to submerge and go 300 kph with shields down and...
Hello. I'm working on a Plumeria-class refit, and will have assorted things I have to discuss/get opinions on. That is the purpose of this thread.
I have a very specific issue to start with. The Plumeria-class has a reputation for being a cramped ship, but this is largely because instead of...
When I submitted an upgrade to Andrew's CFS, Fred made some recommendations, including interest in removing CDD function from the rest of the CFS and decentralizing those systems from each other as separate entities. Here's the thread...
The Basis of this Thread
There was some discussion a short time ago on the official/unofficial SARP Discord Server regarding the limitations of access for the forums. A simple, unofficial poll showed a 70% voter support for lowering the age to 15 years, and as a result the forums proper should...
As I promised @Fred here, in order to continue the discussion regarding point-buy systems and DRv3 here's what @Zack and @Fred have discussed thus far:
Since I've finally just about finished painting and (as a result) am nearing the end of having to work as much, I figured I'd finally bring up something that has been alarming me and has been an issue brought up among myself and a few other members.
In particular, this is the arising issue I've...
So I've had an idea cooking in the back of my head for a while and I figured I'd throw it to the forums to see what would be mildly interested.
Essentially I was thinking about creating either a new (somewhat NPC) faction or species to use in SARP. They would be militaristic...
So I'm in the process of creating a space station for some stuff. And I'm wondering if there are any recent space station designs in the setting that would make good examples so I can figure out a good way to lay out this page and what kind of things I need to go into detail on. Right now I'm...
Hello! I didn't notice a thread for a topic like this. What are some fictional spacecraft from computer games that always stuck out to you and looked really cool?
Around New Years I started playing a lil game called Rebel Galaxy. Not only do I love the game, I love just about every starship...