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RP (non-canon): D&D Behind the Scenes

What is the room like? Are there any unsecured objects, or anything that I could chuck at the orb?
 
You are welcome to take Aurelus' sword to smash the thing. Also... Gabe, you say there's nothing around the floor?

Where's Aurelus' axe? :C Did it stay in the necromancer's back when he teleported away? That would REALLY SUCK. xC
 
So... I think that would be a spot check, to see if there's any noticeable difference in the glow, then the attack throw.
 
Damage Denkou: 1
Critical: N/A
Damage Reduction: No
Final Damage: 1

Denkou Unconscious:
Chance of Stabilizing: 10%
Roll: 38%
Results: Denkou will lose 1 hp per round

Assumed Heal Check (Sorri): DC15
Results: Succes, Denkou stabilizes
 
Trade random spell for Cure, cast on Talarin.
Trade random spell for Cure, cast on Talarin.
Trade random spell for Cure, cast on Talarin.

Wait 'til morning -_-;
 
Alright, so to start off with, Sorri gets 1 cure minor and 2 cure lights (the cure spells have to be equal or lesser level than that of the spells traded)

Cure Minor Wounds Talarin: +1hp
Cure Light Wounds Talarin: 1d8+1/lvl
Roll 1: +2hp
Results 1: +3hp
Roll 2: +6hp
Results 2: +7hp
Final Results: +11hp

Talarin is conscious and fully functioning
 
So, at night, every player gains 1hp. Denkou is conscious again, but disabled, as well as Ghira. This is all assuming there are no combat interruptions *roll* and luck wins out, no combat interruptions.

Now here's the fun part. Every hour, Aurelus has a 10% chance to become conscious and disabled, so while the other 4 were sleeping (standard 8 hours of rest), he gets 8 chances to become disabled.

Aurelus Stabilized with Help:
Chance of becoming conscious: 10%
8 Rolls: 12%, 76%, 17%, 7%, 63%, 92%, 34%
Results: Due to a roll of 7%, Aurelus became conscious and disabled overnight.
 
Prepared Spells

0th level
Detect Magic
Daze
Dancing Lights

1st Level
Quickened Detect magic
Summon Monster 1

2nd Level
Quickened Magic Missile
 
Right, I forgot to say what I did here. For the sake of protocol, I might as well say it anyways,

Casting Detect magic
 
The berries seem satisfactory enough to provide hydration, as they are very plump an appear to be juicy. Examination tells you that the berries appear to be safe to eat.
 
Use my last two swap-out heals (Gabe, you forgot to mark one on the Cheat Sheet last time I used it), one for Denkou and one for Aurelus. Starting now, Sorri's continuing "recover" mode for her "spell" list, same set as the previous day.
 
Oh, right, everybody's spells are replenished.

So you still want to use the lvl 1 heals, or switch some down to a level 0?
 
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