Okay, so I figured I'd chime in after doing some reading. Particularly because I saw this and it struck me as odd.Please then, do me a favor and attempt to sever a Lego kit into pieces. You will find that each section you remove has fewer blocks in it. The entire kit may have only 100 blocks, with some being specialty parts. The location of specialty Parts after disassembly depends on which piece is removed, or more specifically how it was removed. Thus the argument that every section would be armed is incorrect. Out of the entire ship there are a number of weapons. During the demolition of the structure some of these weapons will inevitably be destroyed, while other chunks may not contain any weapons at all to begin with.
Break your car into 10 pieces, then tell me how many pieces contain a tire. You will find that only four pieces of your car contain a tire.
I want to point out that their currency value isn't the thing here. In my understanding, USO doesn't have ease of access to resources necessary to produce something as close to top-of-the-line as the C9 appears to be. Even if we're under the idea USO could use the ArcMark effectively outside of USO space, they'd still be spending absurd amounts to acquire goods. FSC/FBS would be spending tons. Otherwise, they'd have to mine and produce these things themselves. Now, unless I personally missed something, USO does NOT have the industrial might to produce and support a large battleship sophisticated enough that it can keep operating when getting sliced to pieces. But that's just me: if there's RP to suggest they have the resource access, then I suppose that FSC could bankrupt/run their redline trying to financially bring-about something bearing T15 cannons and essentially the capacity to turn into various T14 and T13 battleships.You cannot “point to the ArcMark article as an example of how USO has An[sic] absurdly strong economy for its size,” @Zack, because the Arcmark (thanks to being tied to the value of a meal from Akemi’s) has nothing to do with the state of USO’s economy; similarly, you cannot “point to the Alemi’s[sic] RP or the numerous products being bought and sold by USO / S6 as an example of a strong economy,” because the success of a single company does not by any stretches of the imagination mean that the rest of a faction’s economy is doing well - and what transactions are you referring to, anyways? As far as I’m aware, none of the other factions in the setting have placed any large-scale orders for anything produced by S6 and/or USO.
Your scalar thing? I remember it well enough. But you were also trying to have one-size-fits-all that could scale up and only changed with power input, AFAIK. It wasn't quite the same as a ship that could break up and boast potentially the same firepower.So riddle me this, @FrostJaeger. If your opinion on what constitutes a good economy isn't related does that mean you're bringing this thread off topic?
@Legix legit guessing that you're not yet familiar with the system I made.
Right. I understand the idea they could partially hide/control their currency's inflating value (at least to a degree, since eventually Akemi's burger purchases would show that more burgers are being bought and put a strain on the market to produce, effectively cutting their burger count and hurting the money situation).Okay, that makes sense, I just needed to know where you were at with us @Legix. Candonallowed the economy to collapse after a bad purchase S6 made and used the situation to sieze economic control by pursuading, or just killing anyone that rejected their place in his economic plan. By all accounts it was evil, but the result is a lack of people to resist him has now made it possible for the Frontier Banking Service to hide the total number of AMs in circulation and as a crypto currency generate them as needed. Also, they have made the higher paying jobs the ones they need done so it's easyfor them to hire miners, builders, and etc.
This is why I pointed to the idea of tuning it down. If this was a smaller, less-capable ship/fell in at the lower tiers, then I don't think there'd be as much problem.
It seems like the main concern has to do with this ship bordering what would be the "peak" of the warships out there. Like this is why I don't want nesting-egg style ships banned. The concepts behind this are cool. It's just that the collective consensus falls under this ship being too big, too capable, and generally too high on USO's list. I'd still rate a colonial Nepleslian world above USO's production capacity, but think they do have enough to make smaller battleships.
As I stated, it can be nice and big but have a lower Tier rating. You can honestly stretch the tiers quite a bit via RP, so making it weaker doesn't seem like you'd have much to lose. It's just a precaution to prevent someone seeing a T15 warship with T15 guns, with the capacity to turn into T14 ships with tons of T14 guns, and immediately leaping to the idea that an USO warship can go toe-to-toe with a Nepleslian or Yamataian battleship.
This isn't to be confused with them being able to in the future. But USO still only has ONE true planet capable of industrial might in a star-based nation and it's still a fledgling. They've not been around that long, either. ICly, it makes little sense for USO to produce a monster like this as-is in my humble opinion.
But the idea is cool and shouldn't be thrown back at the NTSE like it was. This compromise should be reasonable and the NTSE should be able to agree that a weaker tiered representation is fine for SITE balance, so that you guys can run this ship without any OOC hassle for your IC RP balance
It seems like the main concern has to do with this ship bordering what would be the "peak" of the warships out there. Like this is why I don't want nesting-egg style ships banned. The concepts behind this are cool. It's just that the collective consensus falls under this ship being too big, too capable, and generally too high on USO's list. I'd still rate a colonial Nepleslian world above USO's production capacity, but think they do have enough to make smaller battleships.
As I stated, it can be nice and big but have a lower Tier rating. You can honestly stretch the tiers quite a bit via RP, so making it weaker doesn't seem like you'd have much to lose. It's just a precaution to prevent someone seeing a T15 warship with T15 guns, with the capacity to turn into T14 ships with tons of T14 guns, and immediately leaping to the idea that an USO warship can go toe-to-toe with a Nepleslian or Yamataian battleship.
This isn't to be confused with them being able to in the future. But USO still only has ONE true planet capable of industrial might in a star-based nation and it's still a fledgling. They've not been around that long, either. ICly, it makes little sense for USO to produce a monster like this as-is in my humble opinion.
Really?No one is saying it isn't.
Hey, there's another one!You cannot “point to the ArcMark article as an example of how USO has An[sic] absurdly strong economy for its size,” @Zack, because the Arcmark (thanks to being tied to the value of a meal from Akemi’s) has nothing to do with the state of USO’s economy; similarly, you cannot “point to the Alemi’s[sic] RP or the numerous products being bought and sold by USO / S6 as an example of a strong economy,” because the success of a single company does not by any stretches of the imagination mean that the rest of a faction’s economy is doing well - and what transactions are you referring to, anyways? As far as I’m aware, none of the other factions in the setting have placed any large-scale orders for anything produced by S6 and/or USO.
Smile Alex, you're on camera!I’m not saying that you can’t build it, all I’m saying is that the USO economy is definitely not good, and that we’ve blown no one away. It only works because of FSC, not because anyone made good choices.
Additionally, I wasn’t trying to twist your words, @Rizzo, I was trying to explain that the economy has been, as I understand it, supplanted by the FSC.
The FSC is the economy, and so the economy isn’t “real”. Things aren’t working because of smart choices, they’re working because of desperate measures.
I'm pretty sure you've misread me and seemed to miss that my discussion doesn't have to do with the technology aspect NOR the economic. I said your resource availability wasn't there.Really?
Hey, there's another one!
Oh boy!
Smile Alex, you're on camera!
I think you can start to see the point I'm trying to make.
This started as a TECHNOLOGY SUBMISSION and kept nudging it's way into the RP I've been generating. Thus I say again, FMS will build the ship and FBS will fund it. This ship is FSCorp approved. Now if you'dall like to make this about TECHNOLOGY please, be my guest. I simply insist thatthe conversation notdevolve into what I've already got covered.
One concern I have is the proliferation of really large ships. It's makign it harder and harder to convey a sense of scale if everything everywhere is huge just because it's 'not worth building outside of tier 12-15'. For instance, I've got a giant ship planned to be retrofitted soon, and with these being attempted at, it's going to make it look like 3.5km ships are the norm.
I'm posting my proper math behind the "ship-split is OP" thing.
Alright, we have it now. Let's do science. First, we use it against the Izanagi. We hit the Izanagi once, it goes boom. Look at all the dead Nekos. You monster. Let's now hit the C9. This is where things get interesting since our theoretical weapon hits the C9...and kills it. But it doesn't. Because now there are two Tier 14 ships, both split from the C9's original Tier 15. Already this means the C9 can withstand an attack even the most powerful ship in the setting cannot, and can still be functional. But, I digress. Let's keep cutting, shall we?
We cut both halves of the C9, making 4 Tier 13 ships. We cut, more and more, until we end up with the 30-odd Tier 10s. Now our instant blade of death one-shots each chunk. However, at this point, we have used our weapon 61 times. The C9 has now taken 61 hits from something that one-shots an Izanagi -- and it has survived.
Now let's perform science -- first, to blow up an Izanagi. Disregard the blood on my clothes. We first line up a shot with our ASA, and hit the Izanagi, depleting half its barrier. In two more similar hits, the Izanagi is dead. The Izanagi has tanked a total of three hits. Next we put the C9 in front. Once again, we fire our ASA, this time destroying the C9 in the same three hits. But wait, what's this? A "potentially lethal blow" simply caused the C9 to break apart? And now it's in multiple still-active pieces? Well, we can't just let these six Tier 13 pieces of C9 sit around, can we? So, let's shoot it again...and maybe vaporize half. The other half is fine, so let's drive Sasha around, line her up perfectly, and vaporize the other half. Here, we can see that the C9 has tanked two more hits than the Izanagi could.
But wait! It wasn't the ideal scenario at all! That's right, because we went from the most ideal scenario, to a somewhat idealistic scenario. Because the worst case scenario for a C9 is if it gets hit by three Tier 15 area attacks. This makes it tank the same amount of hits as our Izanagi over there. Completely fine mind you, but the fact this is the worst case scenario for its defense is, well...not good. Perhaps a little...unbalanced.
Edit: In theory, you could even rotate the T13 chunks with shield modules on them to project their T15 shield to protect them from certain death. This lets the C9 tank an additional 4 to perhaps even 12 hits, putting it at being able to tank 6 to 14 more hits than the Izanagi, 3-5.6666 repeating times more hits.
What main problem hasn't been made clear enough through repeated mentions of it? The size and tiers of this ARE the main problem people have. Not once did I say in my statements that you don't have the technological capacity (though I will argue you do not have the skill in shipmaking even via your corporation to construct a ship of this scale with someone as lightweight/weak as Durandium Alloy) to construct this. The problem is the tech scale of this is too huge. That has been the number-one problem and probably still is in most people's minds. Why do you NEED to have a Tier 15 warship that can be a "top dog" for a nation that prioritizes RP as much as you both clearly seem to do?It seems like the main concern has to do with this ship bordering what would be the "peak" of the warships out there. Like this is why I don't want nesting-egg style ships banned. The concepts behind this are cool. It's just that the collective consensus falls under this ship being too big, too capable, and generally too high on USO's list. I'd still rate a colonial Nepleslian world above USO's production capacity, but think they do have enough to make smaller battleships.
As I stated, it can be nice and big but have a lower Tier rating. You can honestly stretch the tiers quite a bit via RP, so making it weaker doesn't seem like you'd have much to lose. It's just a precaution to prevent someone seeing a T15 warship with T15 guns, with the capacity to turn into T14 ships with tons of T14 guns, and immediately leaping to the idea that an USO warship can go toe-to-toe with a Nepleslian or Yamataian battleship.
But the idea is cool and shouldn't be thrown back at the NTSE like it was. This compromise should be reasonable and the NTSE should be able to agree that a weaker tiered representation is fine for SITE balance, so that you guys can run this ship without any OOC hassle for your IC RP balance.
This isn't a good thing, just FYI. We can't approve our own submissions. I even stay away from Galactic Horizon subs because we may have future partnership deals. It's especially bad when we're on the cusp of faction revival if only Frost would make some articles'how is Elysia so over-represented in the NTSE?'
You mean to tell me Nepleslians, a group intended to be compatible to show up anywhere, is in your plot?Guys, I think we need to put things in perspective here.
Just some quick maths from this week in RP: Elysia is about 3 times more active than Nepleslia.
The USO is 14 times more active than Elysia and Nepleslia combined, and 56 times more active than Nepleslia by itself.
The USO / FSC / S6 / Skyguard / Akemi's / Spacers / 4th Elysian Empire / PsychoPomp all have the best of the best equipment because they've gone out and earned it in RP. Uso's peer group alone has more capability than Nepleslia as a whole because its stocked with the most exceptional people in the setting. There are more Elysians and Nepleslians showing up in USO than in those faction plots combined.
The feedback I'm getting on the ship here doesn't sound like feedback at all, it sounds like sour grapes.
The question isn't really 'Why should Uso have stuff just as good as anyone else's stuff'. The answer to that is pretty obvious: We have a shit ton of RP, and a shit ton of talented people. The question really should be 'Why is Nepleslia still a major faction?' and 'how is Elysia so over-represented in the NTSE?'
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