Alrighty-o.
That,
@Syaoran, is why this submission thread was created in the first place: so that there can be a
constructive "
setting wide discussion" regarding the limitations and so that "
one person's input" does not "
judge how we do our site" - and if
1,023 warships and (I'm sorry,
@Ametheliana)
400 warships aren't considered an "
active military presence," then what is?
I'm quite aware I
wrote the update for the Military Buildup Limitations, and I'm aware that it "
clearly allows for unlimited non military ships." Although these new rules would limit a
corporation's commercial starships, 200 (or more) is more than enough in my opinion - and were this submission to be approved, I would of course ask Wes for permission to edit out the conflicting sentences of the
Military Buildup Limitations.
I'm not "
having trouble with this,"
@Syaoran, and I'd like for you to apologize for making such a rude remark - and let's be honest: the ability for a
corporation to add a
thousand warships to a
faction's military at any point in time, have them participate in a few battles, and declare them as "
-not- involved with national defense" is a pretty major loophole in the current
Military Buildup Limitations.
* * *
@Primitive Polygon, the reason I went time being the sole factor limiting growth is because I couldn't think of any other system immune to being abused - originally, I wanted it to be based upon the number of
systems a
corporation's "parent"
faction controls, but as I thought more about it I realized that this would just lead to everyone flocking to the larger
factions. Regarding your second point, however -
I will add more "commercial" ship classes to the Building Times section when I get home I've updated the
Building Times section.
In all honesty, I'm rather reluctant to add anything about them "
not being professional military forces," as that in my humble opinion is something that depends on how they're portrayed by
GMs; additionally, although I understand the reasoning behind having "
a number of sanctioned facilities on other factions planets" be used instead of time, it just seems too...complex, as we'd have to determine things like what is and isn't considered a facility, how entities like private miliary
corporations (which benefit from larger fleets but don't require as many support facilities) would be taken into consideration, and so on.
With that being said, however, mind if I DM you some of my "pre-time" ideas over Discord?
* * *
@Arieg, stop making posts that are non-constructive, off-topic, and/or personal attacks. The next time it occurs, I will ask the staff to remove them and revoke your ability to post in this thread.
* * *
@Acewing13, there are consequences for breaking the rules - and
temporarily blocking IC transactions because of an excess of ships is hardly what'd I'd call "
limiting any and all RP." Not when it can be solved in ten minutes by making edits to a wiki article and making a
news post saying the extra ships have been scrapped.