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Create Limitations for New Guys

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Stealing my girl's computer to respond.

What you suggest, in my own head, is work for the GMs and the rest of us who are sticking around constantly to try and improve the SARP. We have enough issues with the races we have, the ships we have, and so on, without trying to figure out how to phase out a race that was abandoned by a creator.

It takes DEVOTION. James (glad to hear you're okay, dude!) had other circumstances that seemed to shut his race down, more or less, but we've seen a few races that get proposed and then the player loses interest and leaves.

That's the reason I suggested my piece of the restrictions. If you're not going to stick around for a year, at least, and work hard on the race, flesh it out, create the culture, help PCs improve and add to it -- if you don't do that, and just want to get off by creating something, then it seems to bog the SARP down, not bring it up. And it takes work to figure out this "razing" business, and ICly it seems kind of silly -- Yamatai's trying to fight a war, not colonize, neh?

I dunno how that'd work with the Kohanians (Kohanaians?); they've been around, so something can probably be worked. But at the very first, there should be pre-planning. As in, a viable plot idea. The real plots of the SARP run on plotships, convenient vehicles to keep players congregated and able to play.

It sounds cart-before-the-horse ... but that's what makes sense to me, at least. Come up with a plot that will get the players, flesh the rest once that's solidified.
 
Wes, I recommend splitting the discussion regarding older races into another thread. The topic under discussion is whether to allow new players to submit races.

I'm too tired to contribute rationally right now. I'll try again tomorrow.

Welcome back, James, Nick.
 
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