I would put them at Starship 1 or 2, probably 2 for aether pods only; this is because they're not anti-mecha weapons, they're for shooting enemy starships, too. It's still a lot better than having them as DR 10 on the old scale.One problem which does crop up are the weapon pods. If they have anti-mecha damage output, it made them very effective at shooting down missiles and harming mechas - I've really no problem imagining a Plumeria's weapon pods mowing down power armor (I hate weapon pods, but I still think the prospect of attacking any ship from outside with a power armor should prove a most daunting task).
However, I'd recommend not giving them a striking power above Heavy anti-mecha damage. If you creep up to anti-starship damage for each weapon pods, and that you have 36, you effectively place them in a position where the sum of them are stronger than the main guns.
I think that's the way it should be. Remember the power is equivalent to a grenade or explosive, and can blow a whole car to bits in one hit.Be wary of the NSP on heavy setting being on Very Heavy anti-personnel damage. If that's the case, you effectively give Kotori a chance with her pair of NSPs set on heavy to harm power armors like the Mindy. Not much, but some.
Melee attacks should be determined by the GMs. There's a lot of factor with force involved, so there's no consistent level of damage for melee attacks. Thus we'll not try to include melee on the DR scale, except for maybe special energy sabers, etc.Some consideration might be needed for physical attacks. For example, where does a mecha kicking another situate itself in this? A human knifing another human, or a Ketsurui Samurai swinging her zesuaium katana at a power armor or a tank?
I would put them at Starship 1 or 2, probably 2 for aether pods only; this is because they're not anti-mecha weapons, they're for shooting enemy starships, too. It's still a lot better than having them as DR 10 on the old scale.
Technically I think it should be the former, but either works, and I wouldn't restrict GMs from using the latter interpretation.Fred said:So, are we dealing with 36 weapon systems considered to be a light damage anti-starship weapon each... or do we treat weapon pods as a collective light damage Anti-ship weapon that does that damage output through a lot of multiple hits around that it can spread?
Remember, I was trying to convey that the damage ratings were so to estimate how much punishment a weapon could dish out, and that could work with anything from a machinegun to a volley of missiles.
Plumeria-class Light Gunship
Starship-grade Reinforced Yamataium armor, 20 structural points
CFS Shielding - Absorbtion: 20, Threshold: 2
Armament: Aether Shock Cannon (ASR 5), 6x Positron Cannons (ASR 2 each), Swarm of Aether weapon pods (ASR 2 total)
#1 SAoY Training Drone (Ki-D2-1c Yushi hull)
Starship-grade Yamataium armor, 10 structural points
CFS shielding, Absorbtion: 10, Threshold: 1
#2 SAoY Training Drone (Ke-S3-1E Sakura hull)
Starship-grade Reinforced Yamataium armor, 20 structural points
CFS shielding - Absorbtion: 20, Threshold: 2
I know what you mean...I used to GM Robotech: The Role-Playing Game.It's kind of like a Rifts version of SDC and MDC damage, except less retarded. In that system SDC could never puncture MDC and 1 MDC was = to 100 SDC (which in most cases was utter annihilation of said SDC materials). Because of this, everything was made into MDC and SDC just got ignored completely.
I have to disagree on this one. You're basically saying that a squad of gunships shooting your starbase does the same damage as a lone gunship. 1 = 5 is a mathematically incorrect statement. Think about that. Not allowing weapons to stack just doesn't make sense.HOWEVER, I feel that 'collective systems' should share the same rating. That is, you don't go stacking aether shock cannons on a ship and expect to be pulling 3 shots per attempt at 5 damage each. Rather, I want those 3 shock cannons to be pooled into one level 5 shot per volley.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?