Fred
Retired Staff
Re: Fred's revision on the DR system
Well Tom, OsakanOne, Wes, you've understood some of the armor part regarding grade. So far so good.
The Structural points are pretty much like the MDC value a ship has in that Rifts thingie, or a ship's 'hit points'. A GM/player can refer to it to have an idea of how much damage a ship can supposedly take before it croaks. It's certainly not obligatory as I knew it would look more complicated, but I'll sit down and try to explain it to you.
I figured that the way of going by it was to assume there were five sizes of ships, just like there were five ratings for weapons. So, a very light ship (a destroyer), would be able to sustain 10 hits from a very light weapon on average. Since very light weapons do 1 anti-starship damage, that means a destroyer-size ship would have 10 structural points.
Very Light (Destroyer) -> Can survive 10 hits from a Very Light weapon (10 structural points)
Light (Gunship) -> Can survive 10 hits from a Light weapon (20 structural points)
Medium (Light Cruiser) -> Can survive 10 hits from a Moderate weapon (30 structural points)
Heavy (Heavy Cruiser) -> Can survive 10 hits from a Heavy weapon (40 structural points)
Very Heavy (Battleship) -> Can survive 10 hits from a Very Heavy weapon (50 structural points)
So, again, it's a guideline that a ship of a certain size can take 10 times the damage of a weapon of similar size before being crippled/destroyed.
Understandably, larger ships are going to be able to soak a lot more damage from the smaller weapons while the lighter ships are going are going to proportionally be hurt a lot more if a more powerful weapon is used on them.
* * *
Example:
Weapons - hammer and sledgehammer
Targets - a chair and a couch
If I start using a hammer to break a chair, it could take me around a dozen good hits before I can have to fall to pieces, while I'd just need two or three hits from a sledgehammer to smash it in the same fashion.
So, if I use my smaller weapon against the chair, I'm going to get it after some time hammering at it, but the larger weapon would do it a lot faster. The sledgehammer hits are much harder for the chair to deal with compared to the hammer - but both can damage the target; it's just a matter of how many hits.
Now, if I go and start using my hammer against my couch... it's going to take me a lot of hits to eventually crumble the wooden base of the couch (assuming the covers are off) because its bigger. Even using my sledgehammer, I'm going to need around ten good hits to entirely smash it into pieces.
My hammer was still useful to damage the couch's wooden frame, but the sledgehammer was able to handily deliver a lot more damage effectively to take down my target in a timely manner.
Considering that, the hammer is likely a weaker weapon than the sledgehammer. It could deal more significant damage to the weaker target - that chair - but the larger one required a lot more hits from it to take it down. Structural points and weapon damage sort of have the same relationship.
In this case, the chair and the couch are Personal-grade items, with the Chair having 10 structural points and the Couch having 30 (arbitrary test value). If my hammer is PDR 1 and my sledgehammer is PDR 3, then the hammer damages 10% of the smaller target per hit while the sledgehammer damages 30% of the smaller target per hit. If I attack the couch, though, the hammer does it 3.3% damage per hit, while the sledgehammer gives it an even 10% damage per hit.
* * *
The bigger I am, the bigger weapons you need to proportionally damage me, and I can survive 10 weapon hits that are my size, many more that are 'smaller' than me and much less from weapons that are of a class 'bigger' than me.
Does this help understanding the structural point idea?
Well Tom, OsakanOne, Wes, you've understood some of the armor part regarding grade. So far so good.
The Structural points are pretty much like the MDC value a ship has in that Rifts thingie, or a ship's 'hit points'. A GM/player can refer to it to have an idea of how much damage a ship can supposedly take before it croaks. It's certainly not obligatory as I knew it would look more complicated, but I'll sit down and try to explain it to you.
I figured that the way of going by it was to assume there were five sizes of ships, just like there were five ratings for weapons. So, a very light ship (a destroyer), would be able to sustain 10 hits from a very light weapon on average. Since very light weapons do 1 anti-starship damage, that means a destroyer-size ship would have 10 structural points.
Very Light (Destroyer) -> Can survive 10 hits from a Very Light weapon (10 structural points)
Light (Gunship) -> Can survive 10 hits from a Light weapon (20 structural points)
Medium (Light Cruiser) -> Can survive 10 hits from a Moderate weapon (30 structural points)
Heavy (Heavy Cruiser) -> Can survive 10 hits from a Heavy weapon (40 structural points)
Very Heavy (Battleship) -> Can survive 10 hits from a Very Heavy weapon (50 structural points)
So, again, it's a guideline that a ship of a certain size can take 10 times the damage of a weapon of similar size before being crippled/destroyed.
Understandably, larger ships are going to be able to soak a lot more damage from the smaller weapons while the lighter ships are going are going to proportionally be hurt a lot more if a more powerful weapon is used on them.
* * *
Example:
Weapons - hammer and sledgehammer
Targets - a chair and a couch
If I start using a hammer to break a chair, it could take me around a dozen good hits before I can have to fall to pieces, while I'd just need two or three hits from a sledgehammer to smash it in the same fashion.
So, if I use my smaller weapon against the chair, I'm going to get it after some time hammering at it, but the larger weapon would do it a lot faster. The sledgehammer hits are much harder for the chair to deal with compared to the hammer - but both can damage the target; it's just a matter of how many hits.
Now, if I go and start using my hammer against my couch... it's going to take me a lot of hits to eventually crumble the wooden base of the couch (assuming the covers are off) because its bigger. Even using my sledgehammer, I'm going to need around ten good hits to entirely smash it into pieces.
My hammer was still useful to damage the couch's wooden frame, but the sledgehammer was able to handily deliver a lot more damage effectively to take down my target in a timely manner.
Considering that, the hammer is likely a weaker weapon than the sledgehammer. It could deal more significant damage to the weaker target - that chair - but the larger one required a lot more hits from it to take it down. Structural points and weapon damage sort of have the same relationship.
In this case, the chair and the couch are Personal-grade items, with the Chair having 10 structural points and the Couch having 30 (arbitrary test value). If my hammer is PDR 1 and my sledgehammer is PDR 3, then the hammer damages 10% of the smaller target per hit while the sledgehammer damages 30% of the smaller target per hit. If I attack the couch, though, the hammer does it 3.3% damage per hit, while the sledgehammer gives it an even 10% damage per hit.
* * *
The bigger I am, the bigger weapons you need to proportionally damage me, and I can survive 10 weapon hits that are my size, many more that are 'smaller' than me and much less from weapons that are of a class 'bigger' than me.
Does this help understanding the structural point idea?