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OOC Grün-Boot (Closed)

From now on, I'll be doing my best to post once a day at the very least. We can all expect to be tossed into the frying pan very soon I believe.
 
I will do my best to keep up, but it would be unrealistic off me to promise a post every day. Just making sure you know this Cadders.
 
Well, I can dream. XD

My hope was that we'd move quickly through this so that we could more directly jump into combat - originally, when I first thought of how to get to it ASAP, I toyed with the idea of simply beginning the story right in the middle of a fight, and then as it went, rewind and look back to see how it got to that point. Though a fun idea, I realized it may be confusing, so I'm going with what we're currently doing now. Realistically speaking, the pace of the story is determined by everyone here with me - that's you guys - and I don't intend to push hard for posts now, now now, or something like that.
 
So I read Dehy's (DeeDiebs's) post about how I wasn't anywhere near the group. That wasn't my intention at all, but it would make sense if he did a thruster maneuver while they were getting cycled out to shoot off in a random trajectory.

Though I don't want to get separated from the group, I could totally use this for a first encounter with a lone NMX soldier all by myself if CN is alright with it :)
 
I am sorry my friend. Dehy couldn't find Edmund anywhere so we expected the worse. I look foreward to finding out what happened to Edmund when they feel out the air-lock.
 
Well, I should have said something sooner and it's my fault for not doing that, but it's crunch-time for my school. That means there will be less of me around, and therefore less posts from me. Even then though, I'd like it if you guys could muster some posts as well - it'd give me more to work with and make posting easier on my end, even if it's just your characters thinking about things and speaking, rather than taking major action.
 
No worries CN, I understand. Besides, we've still got to give some of our other RP brothers and sisters some time to catch up and throw a post or two in there before we hijack the thread with just 2-3 characters.
 
Hi! I'm new and got pointed here by a veteran as a good place to start. If it still isn't too late to sign up for the thread I would like to throw a character in.

Name: Kyle Glow

Age: 19

Race: Nepleslian

Rank: P3C

Position: General Infantryman

Appearance: Glow’s broken nose and large chin make for a less than attractive face, but his goofy smile and bright green eyes gives him a certain boyish charm that most women find hard to resist. The scar on his upper lip and chipped front tooth are testament that he has seen a fight or two.

At 5“ 7‘ he isn’t the tallest around, but neither is he the shortest. Before his training began he had weighed around 130 pounds, but the constant “discipline” has bulked him up to 160. P.T. has toned his muscles.

He has his black hair faded on the sides and back of his head, but the top of his head still sports about inch long hair. His hands and face have been bronzed by his training.
 
Deepblu3 I think Dehy will like your character but its not for me to decide sorry. CadetNewb is in charge here but I don't think He will have any problems with your character (though it needs a little bit more detail) I think you good for the most part at least that my opinion. But I recommend you read the RP if you haven't already so that you can get caught up.

Speaking of RP, Acturis wonderful come back if I do say so myself. Is Edmund going to get her number as well?;)
 
Hahaha, thanks Dee, I'm hoping that he'll meet her on the field of battle :D

And Deep, glad to see we have more meat for the grinder.
 
DeepBlu3, welcome to the plot. There's only a few pages to read up on if you'd like, but we've just made planetfall in our Power Armors.

And so that everyone understands the holdup, this is what's happening in my life right now.

I just finished with a Medication Pass Practicum on Friday, and on Monday and Tuesday, I'll be going to the Hospital as part of the Clinical Work I have to do as part of the class, but will get home at around 4PM, West Coast. Dirt tired of course. Next, there's a Pharmacology final on the upcoming Friday. They tend to keep punching us week after week like that, and then kicking us while they're down. Naturally, I'm going to be studying my ass off for the upcoming Pharm Final. All of this, has resulted in this new plot that you've all found yourselves in bogging down very quickly, and for that, I'm very sorry everyone.

Now, regardless of that, since I now finally worked hard enough that I have a head start and some breathing room, I can post more frequently. I hope. The post I'm going to put up next will put us right into the action - I think you guys have had enough of setting elements and scenery porn, right?

Now, moving onto another topic.

Don't go making up entire asides and spring enemies out of nowhere if you're feeling the plot isn't hopping into the action. I know this has been a lot slower than you've all wanted, but doing that causes even more problems in the long run, believe it or not. Instead, just tell me what you all think is wrong, what the problems are or what you'd prefer, and I'll listen. Putting enemies up for your characters to fight is my job. I'm the Game Master after all. I don't know if you guys are familiar with table top games like Dungeons and Dragons, but a Game Master is that guy who's reading or speaking out loud what everyone's character in the game is seeing, describing the setting elements to the players and controlling the mobs that are fighting the players. Again, that's me. Naturally, there's flex to this. Making up pieces of cover and such is ok if I haven't given enough to work with, so long as its within reason, but don't make up enemies and fights without my involvement. One of the big reasons is inconsistency with canon. The GM has to know all about the mobs, as well as the players to make sure everything is correct. Get something wrong, and it could look embarrassing for a character IC at the least, and utterly bad at the worst.

Right now, I am going to ignore Arcturis' post, as besides what I just mentioned, it desynchronized the player group. Assume that Ed came along and is finishing up reentering with the rest of the squad, everyone.
 
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Yeah, just pretend my post never came to light guys. I have to withdraw due to time constraints here at work :(

I wish you guys the best of luck and make sure to kick some NMX be-hind for me!
 
@ShotJon, @DeeDiebS, @miss_story:

Post is up guys! We're about to leap into a fight with enemy mixed units, but we'll likely have the upper hand. There's still time for chit-chat before they come into view though, so feel free to strike up a quick chat!
 
Given current circumstances, I've decided to close the plot - it's been a very interesting run with you all, and it's taught me a lot.
 
Currently, plans are underway to open a full, proper plot for Nepleslia, with very much the same premise. So far, there's a good amount of people interested, but until I have a complete head count - maybe another day or two - I will not go into full gear to get the thing started.
 
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