...things like this whole thread being horrifically derailed is why I went off to Skyrim to take a break.
Fred's pointed out what I've been trying to say; sometimes, you either are unable, or really can't have starship or gunship support. With starships, they might be fighting other starships. With gunships, there might be enemy fighters around, or their graviton signature is too huge and attracts all the Triple-A. Meanwhile, the TASHA still might not be enough firepower, and a tank can literally get jumped and shanked in urban areas. Bottom line, shit happens, meaning you got to be prepared. That's why humanoid vehicle designs have a role in sci-fi settings. Hiding amongst buildings like extra-large infantry, it's much harder to detect than a gunship or hovertank, and can even ruin another AFV's day by jumping it with a blade, on top of whatever it can already do with its ranged weapons. So frames and mechs in Star Army, oh my!
If you guys want to talk about gunships and various concepts for them, please start another thread - I'll even join in on the conversation since there's a lot to say. But not here. This thread's for Frames and Mechs.
At this point, the key thing to ask is what kind of mech or frame the SAoY would like? Fred prefers the 3 meter class, while I prefer the 6 meter class. He prefers the fetal pod, while I prefer the conventional cockpit; emoting and even snacking while in combat is important. It supports the war effort. And yes, I believe it should have an anti-grav system as well as thruster system for flight; it won't be the primary means of moving, but it's important to have anyways. What else can we narrow down about the design? Do we go for a hemosynthetic basis and have it basically be an Evangelion style NIWS inside, or do we go for servomotors? I prefer the former, for the record.