Plumeria beats this ship in max damage capacity too, with the Plumeria having guns that are -at least- Tier 13. The best on the Indigo is Tier 12Honestly, I don't think it's the DPS as much as the Damage AND the DPS.
But I'm honestly just tired of guns and ships pushing balance's sake or having intent to "set the tone" of the site. Especially since this one in particular HAS to match a Plumeria. it's good to know we're basing a ship's strength on trying to match it with the strongest faction's most iconic and quite likely best ship.
Zack, you'll notice, I'm currently an NTSE mod. I'm also one known for not idly taking crap from anyone.So watching this, it does look like you're applying personal and highly subjective restrictions for no good reason because that is exactly what you're doing in a sense of an actual guideline.
Its main weapon array is the only one capable of out-ranging the Indigo. The Indigo boasts multiple missile systems (T10 and T11) that can fire at ranges far outweighing the main gun of the Plumeria. Its main gun has 1 AU range and can fire 12 shots per minute with 2 shot bursts. Again, this outranges the Plumeria save for its main array.Plumeria beats this ship in max damage capacity too, wi th the Plumeria having guns that are -at least- Tier 13. The best on the Indigo is Tier 12
People are reading the 2000 laucnh cells are seperate weapons, but those cells are arranged in 3 arrays, and each array can only fire 2 shots every 2 seconds. So even though it has lots of bullets 'loaded' it can't actually fire them all at once. Or are any 'special' speed. It's a kinda fast rate for missiles, but for the damage each array isn't actually firing that fast if they were energy weapons. Which while yes energy weapons can't 'dodge' they also have 'unlimited ammo' in this setting for most purposes. And missiles can't dodge well enough to really escape point defense anyway, they need saturation to get through.Zack, you'll notice, I'm currently an NTSE mod. I'm also one known for not idly taking crap from anyone.
@Syaoran
You're giving me the impression I'm misunderstanding the article. I thought the problem was both having a massive amount of launchers with a dubious reason as to why they could not all fire at the same time, along with a highly elevated amount of missile stores.
Perhaps I was not as thorough as I should have been in my last rethrough or something changed since. Let me reread, and I'll get back to you.
But that's -range- not damage or fire rate. If the range is too high complain about the range. I haven't bothered to actually look at the numbers on that. But don't sit here and say "The problem is the DPS and max damage" when that is false. If you have a problem with the range state the problem with the range. Don't waste people's time with false claims. Though realistically, missiles from 1 AU away are probably never going to hit honestly. And an AU is 1.5million KM....PLumeria's main gun shoots 300Million. So Their best range attacks...Plumeria -still- wins. It's got more range.Its main weapon array is the only one capable of out-ranging the Indigo. The Indigo boasts multiple missile systems (T10 and T11) that can fire at ranges far outweighing the main gun of the Plumeria. Its main gun has 1 AU range and can fire 12 shots per minute with 2 shot bursts. Again, this outranges the Plumeria save for its main array.
The Indigo could constantly fire and run from the Plumeria until missiles start to arrive and hopefully overwhelm it. If the Plumeria rushes in, it might have a chance. But it also opens itself up to more likely missile barrages and more accurate firing from the T12 gun.
T12 compared to the Plumeria is enough. It's considered "quite lethal" with recommended damage comparative to instantly depleting the shield and then hitting it again would likely cause "quite lethal" damage that would rock a Plumeria hard.
Assuming the Plumeria can score its main array's shot, it would instantly win. It could also damage the Indigo with its AT LEAST T13 barrages.
Unless the Plumeria is given greater than T13 weaponry, it would end up being outsniped or forced into a risky position of a duel with the Indigo. This would, quite easily, put this as a ship capable of "matching" the Plumeria.
http://bfy.tw/EECcBut that's -range- not damage or fire rate. If the range is too high complain about the range. I haven't bothered to actually look at the numbers on that. But don't sit here and say "The problem is the DPS and max damage" when that is false. If you have a problem with the range state the problem with the range. Don't waste people's time with false claims. Though realistically, missiles from 1 AU away are probably never going to hit honestly. And an AU is 1.5million KM....PLumeria's main gun shoots 300Million. So Their best range attacks...Plumeria -still- wins. It's got more range.
I'm not going to break your arm over the issue, Arieg, but I'd at least appreciate a response.If I have one bit of critique to offer, it's that I think this should be a Destroyer, not a Frigate. I see it as too big to be a spacy frigate.
Oh sorry, effectively its the role my head canon places it in. Its not a frigate in the Yamataian sense but in my own since I like to operate on different scales and capabilities, you tend to see this in the Pact aka their mainline destroyer is 404m long.I'm not going to break your arm over the issue, Arieg, but I'd at least appreciate a response.
They where approved the first time the Indigo went through as the issues that got the ship pulled back where with the ship the articles concerning the sub systems should be good to go. @WesWe need to get the sub-articles approved first anyway so why don't we get those approved first one by one? There seems to be a lot of them.
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