I've discussed around some details and I finally nailed what I think is a winning combination for a couple of internal arrangement details.
First, the bridge:
Miharu's new bridge will effectively be a balcony in a large chamber meant to volumetrically project the space around the ship. The bridge will have a total of 12 consoles.
Each of these consoles have by default simpler redundant controls (buttons, dials, control sticks, rolling balls, flat two-dimensional screens) in case of equipment failure, with volumetric screen displays being the standard operation interfaces.
Upper tier:
Command Console:
Captain's command console. Probably for monitoring and multifunction.
Stand-by Console (2):
Console's flanking the command console, offering multi-function and monitoring features as well, though not as extensively as the command console. Meant to be an auxiliary control station in case of damage, or to be an observation seat for other personnel (such as a medical officer or an infantry squad leader) to keep abreast of ship's happenings.
Middle tier:
A step down from the upper tier, the middle tier offers three stations, one in front and two others roughly 60 degrees right and left of the command console.
Tactical Console:
Weapons control and general combat operations of the ship.
Helm Console:
Handles most aspects of ship locomotion.
Communication Console:
Primary console for any outer-ship communications.
Lower tier:
Six other stations lie a step down from the middle tier, set in pairs 60 degrees right and left of stations on the middle tier.
Tactical Pair:
- Defense Console:
Handles ship defensive systems and armor condition.
Sensor Console:
Observation and perception outside the starship, passive/active sensors, a degree of Fire Control acquisition.
Helm Pair:
- Logistics Console:
Handles ammunition and ship supplies, outfitting and preparation of auxiliary crafts and power armor, and coordinate damage control.
Engineering Console:
Takes charge of the ship's power generation system, the ship's power grid and the vessel propulsion systems.
Communication Pair:
- Intelligence Console:
Involves electronic warfare, communication jamming and interdiction systems.
Mission Operations Console:
Observation inside the ship, data analysis, communicating orders and instruction to any ship attached organization such as security teams, shuttles, armor wings; ensuring mission control with allied ships.
* * *
I figured that the
Miharu-refit would have a standard of 10 starship operators, 16 technicians (4 damage control teams), 4 medical personnel, 4 caretakers and 12 infantry (3 squads) active on the day shift.
Evening shift would involve 4 more starship operators, 4 more medical personnel, 4 more caretakers, 8 more technicians and 4 more infantry.
Night shift would require the addition of 4 starship operators, 8 more technicians and 4 more infantry.
Total standard crew would be 18 starship operators, 32 technicians, 8 medics, 8 caretakers, 20 infantry. For a total standard complement of 76 - any of the other shifts are effectively a skeleton crew.
Shift organization would look like this:
~ Day shift
Day: Active
Evening: Stand-By (free time)
Night: Sleep
~ Evening shift
Day: Stand-By (free time)
Evening: Active
Night: Sleep
~ Night shift
Day: Stand-By (free time)
Evening: Sleep
Night: Active
Hence, in the ship's highest activity period - Day shift - both other shifts can be made to pull double-duty as needed.
Caretakers would need to prepare meals for: Breakfast, Lunch, Dinner and Midnight - hence why there are two caretaker shifts. A caretaker night shift doesn't seem very necessary.
Infantry personnel may be a lot more present in a military police/internal ship security role. In case of the ship being boarded, they cold very well spread out into the damage control team and direct them to fight more effectively, or stay in more concentrated groups of 'elite' combatants.
I may include a bunkroom as well as a kitchenette, separate toilet/bathroom area and several 'plush' quarters separate from crew... to accommodate for ship visitors. There's always the possibility of getting guests, or of the ship being used to ferry Star Army personnel from one point to another. Seeing the original purpose of the Himiko-class to occupy an ambassadorial role, it would seem like a good touch, if space allows.
One thing to also take into consideration with that would be the number of escape pods. The ideal number following star army regulations appear to be 120% of standard capacity. In such a case, this would be an estimated crew capacity requirement of 92, meaning sixteen 6-person escape pods.
I possibly need to consider having enough auxiliary crafts to ferry the totallity of the crew around when not in emergency status. A sizeable power armor complement may be required as well to accommodate for the active combat crew (all infantry and technicians), the less active personnel (starship operators, medics, caretakers).