I'm not sure that's the best course to take, but it's not something to be ruled out yet Arieg.
Still, focusing on our discussion itself - maybe it's because it's getting late - I'm actually starting to get annoyed myself.
It's like it's been ignored, but on the other hand, it could have just been overlooked considering the amount of text around. I've said this in my last post, and I'll say this again. We're not going to change the Mishhu - we're here to talk about things that Could be done. And everyone should know that Could does not mean Should or Will. In trying to figure this out, there will be a lot of different ideas flying around, and not all of them will be to taste. Some ideas may be completely distasteful. But that's part of the process; we're trying to figure out an answer to a problem, not shove something down people's throats.
Fred, you felt that the NH-25 were touched on too much in the discussion, but they're only some ideas - and just that. Those Ideas are not something I'd force onto the setting or others, even if I did like them on a personal level. The 25's are only one facet of this discussion overall, and I just like to focus on a few things at a time to try and be clear. That's it. I don't intend to completely ruin things for you, because I'm under the impression that's exactly what you think I'm setting out to do. Do you remember when we were working on the Mindy 2's update?
I'm more or less trying to understand, wrap my head around and also quantify the Mindy 2's systems in terms that will hopefully make sure nobody else ends up confused. Because, right now, I'm a little confused on how this particular feature of the Mindy 2 works. It's why I've been putting forth several different versions of "how I see it", because I'm trying to have it line up with "how you see it".
It's the same deal, except unlike the Mindy 2, there's less of them to go off of, and even less of them on the wiki. You'd be damn right to expect a whole shit-ton of ideas being tossed around, because some are to figure out what they were, some to figure out what they could be. To get something right and make a good article, it'll take more than hard facts, but also what the maker's intent for it to be when it was made. Right now - and this is just with the NH-25 and not even the Mishhu as a whole - the biggest clue I got with them and what your point of view/intent with them is this;
They're not monsters. They aren't obligatorily boss encounters. They're just people.
And that's just a peek. A rough idea. One that points me in a general direction but still leaves me guessing. If any of you guys got objections to the ideas around here, you'll have to be more upfront with the thoughts and reasoning behind them. And not just with IC canon and stuff, but also with viewpoints and opinions as players or GMs.
Following that vein though, this is what I'm trying to chase after;
- Have the Mishhu be an enemy that's enjoyable to fight against and interesting to see in RP as a player
- Have the Mishhu be easy to pick up and use for GMs
- Make sure the Mishhu have a good, diverse line-up of units for the players to fight or interact with
The first part is why I suggest "Going SMX" so much; in general, it seems they were more entertaining to players and held in better esteem than the NMX by them as well as GMs. Take how Mara was killed for an example. Not only was her final moment heart-warming, but monstrously brutal as well, the latter being something the NMX are somewhat lacking in. What with their use of unarmored foot soldiers and Neko in power armors. Things like what the SMX had are interesting to fight against. And as for the NH-25? It was brought up so much because they're interesting. Fred's portrayal of them for an example was very unique, and something I haven't seen done elsewhere, or done well; they were monstrously powerful, but also very human. One had even tried to talk the players out of continuing onwards and killing her mistress in the chamber beyond, and refused to budge, even though she was helplessly unarmed and unable to fight. THAT was interesting.
The second part, is to make sure the Opposing-Force is used properly. Things get harder for everyone involved if there's a unit, but nobody knows how to use it in RP right. This also ties in to the third reason though. Luca once had the Phoenix crew planetside trying to help people evacuate, and were shooting down Rippers left and right like they were common mooks. Making sure articles reflect what they are meant to be in RP would have helped to prevent this misuse, which resulted in 'Monkey-Models' of the Ripper later being made to try and explain what happened in RP. But more importantly, is is make sure there aren't gaps in the lineup either. At the time, without good canon fodder to pick from on the Mishhu's lineup, Luca felt he had to use the Ripper in that manner. It was new, it was shiny, and it didn't come with the instruction manual! And on top of that, the other stuff to choose from wasn't very interesting, which leads back to the first part.
TL;DR
I'd like to make the Mishhu be decent badguys. What would be the best way to do this without mucking up what's already there?