@CadetNewb you say you want numbers, but the revision page
has numbers. A scale going from 1 to 15 (which is not unlike how there was ADR stuff from 10 SP to 50 SP, and SDR stuff from 10 SP to 50 SP). Ships, in fact, are now divided in 6 broad slices as far as resiliency goes:
10 Light Starships
11 Medium Starships
12 Heavy Starships
13 Light Capital Ships
14 Medium Capital Ships
15 Heavy Capital Ship
And the measure is all about contrast. Say I fire a Heavy anti-starship weapon at a rank 12 structure - a heavy starship; some light cruiser like the Urufu. It's equal, so, it's kind of like a knife piercing someone; some wounds are flesh wounds and survivable, some will go for vital spots but perhaps be blunted by the ribs/shoulderblades, others will manage to sink through a tender spot in the abdomen/between the ribs ... so the performance of the knife can vary, but it doesn't change that as a weapon, the knife has the potential of being truly life-threatening. Same deal with the Urufu; it its shields are down, a heavy anti-starship weapon is something that has to be taken seriously.
Do you give the human body hit points? No? Same deal here. You want numerals, but they aren't compatible. They aren't meant to be.
It's not the point. Your guesstimate should rather go "this is a shielded light cruiser (12), it's being attacked by this other vessel with 1 heavy anti-starship (12), 2 medium anti-starship weapons (11) and half-a-dozen heavy anti-mecha turrets (9). So, the spinal gun is life threatening, wherever it hits, something will blow up. The medium guns will put in serious hurt and can definitely poke holes in the hull. The turrets are less of a danger, but will still harm the shields and chew at the hull."
You want at-a-glance stuff in the wiki page? The Urufu can have a block of text saying:
Category: Heavy starship
Shields: Standard
And then once you get to weapons, you just write down a "list of content" for it.
(Not claiming these would be exact values. Damage intent is not the same as a straight up "5 SDR" value)
Then if you want an eye on what the weapon actually does, you just follow up to its description. But fortunately, just in the titles above, you can already determine just how deadly those weapons are expected to be at a glance because its purpose is already included.
If you want to be finicky with your tech submission, make it more granular changes to support how this light cruiser is actually heftier than this other light cruiser... well, it's not the numbers you need. More sweeping changes like a resistance category up or down- the NTSE mods are there to help justify (or not) these things. It's the text description that you provide which will make how the ship is built more evocative to the reader/Game Master employing it anyhow. In broader wargames, knowing that the Urufu is in the heavy starship category and how much it ought to smart from different forms of harm ought to be quite enough.