Why is this number of missiles excessive?
Because (to the best of knowledge) no
similarly-sized starship has such a massive number of missiles packed into it,
@Zack - and I know for a fact that equivalently-sized
Yamataian,
Nepleslian, and
Elysian ships do not carry anywhere near that many missiles.
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There are other ships with similar massive amounts of missiles and DR output...
What ships are you referring to, Zack - and are those ships anywhere near the size of the
Indigo?
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...and we haven't gotten a guideline on what is acceptable regarding missiles.
Seeing as how they're utilized by the primary
faction in the setting, wouldn't the
Star Army of Yamatai's starships be an acceptable
de facto guideline?
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I think it
Why is this number of missiles excessive?
There are other ships with similar massive amounts of missiles and DR output, and we haven't gotten a guideline on what is acceptable regarding missiles.
is something to do with the DR 3 mandate. A certain amount of weapons are allowed base s on tier.
As far as I know,
@Ira, that particular rule was removed from the
Damage Rating article a while ago, thus it no longer has any relevancy.
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We've been over the missile issue, I believe we classified them as ammunition and the launchers the actual weapon systems.
Agreed,
@Arieg, but therein (in my humble opinion) lies the crux of the issue - no other
Tier 11 starship that I know of has (or
had):
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What is the normal number of weapon systems on a ship this size in SARP?
The answer to that, in my humble opinion, should be "however many weapons a
Plumeria-class Medium Gunship has."
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We had a guideline for this previously and it keeps getting taken down.
It was taken down for good reasons, in my humble opinion, as it was starting to make shipbuilding in SARP a stat-building numbers game that only served to hinder creativity and complicate submissions.
Yes, I'm being sincere when I say that; although I didn't feel that way at the time of the whole "missile fiasco," my views regarding he weapon limitations have since changed due to the benefit of hindsight.
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Since there is no normal number of weapon systems for a ship this size and no guideline for how many weapons you should have no one can really say how many weapons it should have...
That, in my humble opinion, is complete baloney - because
anyone should be able to say that an
escort with greater firepower then a
heavy cruiser is over-gunned and overpowered.
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...and it's super unfair to people who submit stuff to get judged on a guideline they can measure their stuff against.
Again, Zack: In my opinion, if a newly-created submission severely outguns an equivalently-sized
Star Army of Yamatai starship, that newly-created submission is overpowered.
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The problem is made worse by the NTSE lacking a standard for missiles and other expendable weapons.
Then why not make a new thread proposing such standards, Zack?
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Ultimately there are ships above and below this in terms of weapons per unit of size for a variety of reasons.
Would you mind providing links to the approved articles (of similarly-sized starships) that support this claim, Zack?
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@Arieg - Would you mind completing the rest of the "tasks" (for lack of a better term) Wes requested
here, please?
Need to verify approved/not approved status of all subsystem articles as none of them say if the were approved or not.
[...]
Need clarification on how ONI and Origin are connected.
Additionally, the
Submission Rules require that the
Faction Manager of
Origin Industries -
@CadetNewb - post his approval of the
Indigo in this thread, due to the fact that the
Indigo makes use of
Origin equipment; lastly, I have a question:
The
Indigo can -
at any point in time, regardless of any modification/tricks/loopholes/shenanigans/etc. employed -
only attack any number of targets with at most six missiles and four torpedoes, correct?