Hi, I'm Gallant, and I'm going to interrupt this for a moment upon request.
I've spoken with Edto about this after reviewing some of what's occurred here, along with several other players.
I've had three separate chat rooms try to get my opinion on what's happening here, so I'm going to go ahead and pitch in with my opinion in your OOC, even if it's somewhat unwanted, or unsolicited in an official sense. It's my opinion, after observation, given in the most sincere spirit of helpfulness, so please don't take it as criticism, anger, or annoyance. I'm trying to propose a way to solve this in an equitable way, because it seems to have suddenly become "the topic" in SARP over the past couple of days.
There are no codified rules on PVP that I can find, except "GM's Discretion", so I'm going to summarize some of the
player's rights as they pertain to plots, as I understand them.
- Never assume your attack connects. The right of the player to detail their characters is sancrosanct except in the case of that right being ceded to a GM, as is commonly the case, or under voluntary circumstances. Other players cannot dictate damage to other people's characters, up to and including attacks that are logically inevitable. Even when you know the attack should connect, the other player does reserve the right to dodge it, if it's within their abilities. This was one of Edto's errors.
- Tagging onto the above; it's possible that you don't KNOW what the other person is capable of. The owner of an approved species, but not an approved 'faction', still reserves the FM's right to dictate the abilities of the aforementioned approved species; they reserve that, whether they're a joinable faction or not. Edto does have the right to say what his acid does.
- Acid is corrosive, and while the damage caused by that acid can be interpreted by the GM (I do this all the damn time for dramatic effect). Edto does, 'legally', get to say what that acid does. And he would be right. Another player, or GM, 'guessing' what it might do, could be right or could be wrong, but must ultimately understand that there's no way for their characters to know. If a Ketsurui Samurai has an ability that would counteract that, as Raz mentions is the case, that can come into RP, but you should still try in good faith to be true to the intention of the other player(s).
- Ultimately we run plots for the enjoyment of the players in those plots. When there are errors, we do not vent them in general chat. Praise in public. Correct in private. If there are problems with your players, or between those players, it is incumbent upon you, as the GM's and players, to solve those problems in an equitable way, or at the very least, to manage your own plot adequately enough that those problems do not bleed into the RP. We write with each other in good faith with the assumption that we are both having, and creating fun. When there is a problem, we come together to solve it, rather than pointing fingers, making accusations, and getting angry enough to TALK IN CAPITAL LETTERS IN GENERAL CHAT.
I am not an admin on this site. I am an old player, and a GM. So what I've written above, I realize, doesn't carry the weight that
@Wes, or
@Doshii Jun, or
@Fred, or any of the current SARP admins would carry. But it's advice, sincere advice, to this plot, its players, and the GMs.
I've been listening to this drama now for a few days and I'm growing sick of people reaching outside the plot to solve their problems with each other. You may, or may not be grown adults, but at the very least you need to remember that you are all attempting to have fun with each other - and that not everybody is perfect, or perfectly knowledgable. Mistakes will happen. Errors will be made. This does not mean that you should scream about it in general chat, as though people are idiots; it means you should calm down, sit back, and remember that there are real people on the other side of the monitor who, likely, feel just as strongly about their abilities as you do.
It's rare to see a PvP plot on SARP, and this is the exact reason why they fail so often; just remember, you're trying to have fun with each other. That's why we're playing.