• If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at stararmy@gmail.com or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy

RP (non-canon): D&D Behind the Scenes

Disable Device Check: Hidden
DD Modifier: +6
Results: Fail

Denkou is unable to disable the trap
 
Oh thank god. I was starting to think you'd stuck a trap about 25 DC on us, and I was going to be very sad.
 
Well according to the book it was, but for the sake of the difficulty i reduced the DC in exchange for reducing the EXP earned
 
An understandable exchange. So... now it's Aendri's post in the thread, right? Saying that Denkou managed to solve it?
 
Casting magic missi-- oh, wait.

...


... :c


Nah, I'm just wondering what the Initiative rolls are. Or, in this case, posting order. xD
 
Gabriel [url=https://stararmy.com/roleplay/viewtopic.php?f=124&t=5659&start=50:3tvjcszp](thread link)[/url] said:
Plus, we're going to ignore initiative to make the game run faster. Turns would basically be whoever posts first goes until all players have taken a turn, then DM/enemies, and repeat.
(Exerpt, fourth post down.)
 
Damage Talarin: 1
Saving Throw: None
Damage Reductions: None
Final Damage: 1

Damage Denkou: 5
Saving Throw: None
Damage Reduction: None
Final Damage: 5
 
Player uses Cure Minor Wounds on Denkou. It definitely won't be much, but hopefully enough to get her back on her feet.
 
Cure Light Wounds: Denkou
Initial results: +9
Additional Modifiers: None
Final Results: +5, due to a maximum of 5 hp.
 
Cure Light Wounds: Denkou
Initial results: +9
Additional Modifiers: None
Final Results: +5, due to a maximum of 5 hp.
 
Casting prestidigitation.

It seems like a spell for parlor tricks, so I figured making a candle-flame was within its capacity.
 
Cookies are required to use this site. You must accept them to continue using the site. Learn more…