As the fight went on, Aendri gritted his teeth, but stayed outside of the range of combat in the simulation. He'd definitely have some things to tell them after the simulation was over, but for now, he'd keep playing his part.
~~~~~
Toshiaki's maneuvers became more well thought out as he stopped trying for forward progress, and tried instead to distract and evade fire. That said, he was still being targeted by two of the three enemies in range, and to his bad luck, the closer ripper still managed to clip him again, throwing his movements off. His shielding would be reading somewhere around 20% by now, what little time it had had to recharge being hurt by the job of deflecting another shot, even if not a direct hit. Meantime, all three of his shots went very wide of the target, doing more or less nothing towards any purpose.
Saki's motion towards Toshiaki had brought her quiet easily within the targeting of the two enemies firing on him, but aside from a lone aether beamlet which lowered her shields to around 80, they more or less ignored her. Her fire, on the other hand, was still improving, with one VERY near miss, and one direct hit. As she expected it did very little damage, but with the rippers shields still not recharging, every little bit helped.
Keiko's continued fire, though, was becoming more and more accurate, once combined with the rippers ignoring her and her slowly closing firing range. The majority of her shots were straight on target, first collapsing the rear-most ripper's shields, then taking off one of it's legs. Even if it didn't do any real damage in a space environment, it would be a good indicator for the squad as to where their aim should be.
Yume pushing Yoshiro's Daisy away from her proved to be a mixed blessing. While it did allow her to avoid the incoming fire for the most part, it also propelled Yoshiro directly in front of the shocktrooper's main cannon fire, the impact of which resulted in his immediate destruction (in the simulation). The squad was now down to only four members, and while they had done damage, the enemy had yet to take casualties, and the bobcats were now very clearly on their way out.
Yume's latest path, despite avoiding the fire which eliminated Yoshiro, allowed the shocktrooper to hit her cleanly with one of it's smaller guns, dropping her shields to around 50% before she'd even gotten off a shot. It might seem as though it paid off though, because two of the three rounds from her gauss were direct hits on the shocktrooper, dropping it's shields massively. It's return fire missed narrowly as Yume started her roll, giving her a moment to breath.