Well, Kuroneko had a head start, but the lead she's had has been growing; a carriage, though comfy, is not the fastest thing around. If you remember, she also purchased several horses at the human town, so she has widened the gap between them to just a single day. However, you've noticed she's been taking breaks at night from time to time. During this time, yes, she stole something, and based off of what was said by the Consul, she is not alone. It was easy to miss this clue, but he states very clearly that Kuroneko has companions. Who? You don't know.
Right now though, you guys didn't do well on the speech and persuasion bits, but are hanging in there. Regardless of whether or not it works out and you all go Neko-fu on them as needed, , you'll still need to find out a better way to catch up. I suggest selling the carriage and getting some horses.
That's besides another thing that I've been worried about though. Our pace is currently at a snail's crawl, and I would like to get it moving again. However both Moose and Eistheid haven't visited the site in a week and though, Eistheid might still be sick, that's still a huge blow. I'll likely have to have their characters sit out until they're ready to return. And I'll be frank; I would like you to do the same
@Brett M - this plot will still be here when you're good to go. I actually like this story enough that I'm willing to keep it going on just a handful, so I won't be closing up shop anytime soon.