Kevyn said:
Hey moonie, as much as the utter futility of anything that we try and do is a reoccuring theme here on Cirrus, did you say that the Variable Weapon is effective out to a kilometer. How is that consistent with not being able to hit something at little more then knife fight range? Unless the hanger is literally more then ten stories tall (~30 meters).
The hanger is pretty tall, since it is a docking port for ships of several different types.
And the reoccurring theme on the Cirrus isn't the futility of all of your actions, it's the futility in relying on your equipment to save the day for you. I haven't explained it as much as I would've liked, but a large part of the Cirrus is becoming dependent on your character's personal skills and creativity, and not on their weapons. You have terrible weapons and equipment, but you do have a large station with contents left to the imagination, and a GM who is willing to negotiate most ideas or items into an episode on request.
So yes, your original weapons will not be as effective as you would've hoped in this particular episode...but you are in an experimental armament design facility. Use your imagination, and I can easily have it come into play if it sounds nice.
Kevyn said:
Edit: also, if the tunnels can accommodate a junker, then shouldn't they be able to handle anything on the station short of an ID-SOL? Those junkers on the manifest average half a meter in each dimension. I'm not saying that it would be comfortable, but they you should be able to fit with some squeezing, especially if one of the people concerned is a nearly midget contortionist...
Truth be told, I thought junkers were much smaller than that. Scrap the junker part then; not all of you are going to be able to travel around via vent.
MissingNo said:
Are all recording devices, security cameras, observation methods, down? And I mean, off, inoperable, impossible to retrieve data from or record data to?
That hasn't been explained yet, but it's safe to say that if the Savtechs can't get to you, not much is being seen around the area you are in.
MissingNo said:
And I am admitting here that I am not seeing any other way out other than those vents or through the twelve angry m- uh, eight murderous women.
Maybe this would be easier to navigate if it was a video game, but I'm nervous to make a move because the stairs are already not what I pictured. I thought it was an open staircase, like those metal industrial ones that run along a wall, not an enclosed one. That's why I had Tweak lean back the way she did and why I was so very surprised she wasn't spotted.
It was stated earlier that Cyril's makeshift maintenance opened
two doors, and afterward it was mentioned that third door in the Observation room corridor had opened.
Noboru, Claire and the newly arrived Scarlet wouldn't have much time to talk. To their immediate left, a door that had been previously closed to them quickly shot open. This door, on the opposite end of the hall containing the (still nonfunctional) elevator door and small secondary staircase, led back the way Squad 35 had came, further into the Cirrus' Weapon labs. The sound carried well enough so that even Tweak could make it out from her position at the bottom of the staircase.
Think of the corridor most of you are in as a simple rectangle with four doors. One on the left is the elevator door as well as the door to the staircase (which is enclosed, but is the winding staircase you mentioned), in the bottom-middle is the Observation room door, and the other is this newly opened door leading further into the station.