Okay, just a precision for how we are going about presently:
Right now, we're sort of in a combat turn pacing:
I write a post which is typically the resolution of the actions the crew and the opposition have performed. Then, I write the actions the bad guys are performing (most of the time those will be open-ended, but not always).
Then, the crew gets the opportunity to act. Since each combat turn is essentially 10 seconds long, try to have the actions your characters do be fairly short. Also, tell me what you attempt to do so to keep the result of your posts open-ended, as i am the one whom arbitrates success or failure (this is usually a number from 5, 10, 15 or 20 that I choose, and then I roll a 20-sided dice to determine how successful an action is - the higher the better).
Since we're in a space combat sequence, I usually wait for a post from Yukari, Nyton and Kel to proceed. While I'd like to allow everyone with a fair chance to post, once these three people have posted I will move on to the next combat turn to keep the plot fast paced.
Tom, Yuzuki, Nao and Kyoki are welcome to post during these windows of opportunity. Miharu has begun to sustain internal damage, so, your contribution is important. Just understand that I can't wait for you - you see, while all this space battle stuff is going on, our infantry are twiddling their fingers and waiting.
Also do feel free to send me PMs or tag me on IRC if i am there for questions. I am available to give advice to help your character act like trained professionals. I will however not tell you what to do, or what is the best action to undertake to solve a problem - that's your job to figure out.
Finally, know that I go by the creed "the bad guys want to win too". The enemies in this mission will really try to survive and win. This last mission has several possible endings, and some of them are 'bad ends'. If Miharu is defeated, I've arranged with Wes so that SARP will feel its repercussions as a testament of us being there, trying to make a difference.
Miharu was made, from start to end, to be an epic adventure plotship which would give those involved the power to make a difference. Some players here are veterans whom have been part of Miharu for awhile and finally get to see this promise fulfilled; other players are new and are being trust in a rather difficult mission.
This said, this mission is more difficult than the ones that came before, but it is not a suicide mission. It is possible to complete it, and even complete it well if you stay at the top of your game and have solid teamwork. Kotori will help you, of course, but while she may be pivotal in your success, she is not the one whom will ultimately make the difference; you - the players - are the ones I intend that power be given to.