Medical Center:
- Does a starship need a morgue?
Nope, waste o'space, especially considering most people die gruesome deaths on-board a vessel anyway. Not only that, everyone just revives at one point or stays dead to eternity in space. That said, I don't think there's any concrete reason to have a morgue, at least on a Yamataian Vessel. If anything, we need a room for body parts. We'll call it, "Asher's Trophy Room".
- Is it worth including a waiting area (like in most hospital) for people to come in and make themselves comfortable until they can be attended to?
Yes, having them congregate in the halls can be troublesome in an emergency situation. If you're trying to get to the armor bay during a battle and you happen to run by the med-bay, which could be crowded with a line of people, what will you do then? Not only that, I'm sure it's also nice to have a measure of privacy while you wait to get something taken care of. There's also RP opportunities for just waiting around in the med-bay while Miyoko gets busy doing work at Sanjuro.
- Is a convalescence ward a good idea?
Even though we have near-miracle level med-tech, it would be nice to have a small recovery area for people. It could be the room where they tell you "Hey, you died, this and this, time to get back to it." Or, it can be a place where people can recover mentally after something traumatic happens to them, and they can stay under the watchful eye of Miyoko and Sanjuro. I mean, where's Sanjuro going to sit after he has to reflect on why Miyoko snapped his neck?
- How many hemosynthetic tanks is enough?
Ten sounds like a good number. That way there's plenty for injuries, but not so much that it clutters a med-bay. I mean, c'mon, everyone knows these things aren't all that big... Are they?
Armor Bay:
- Are Rapid Launch Bays (a hole out into space, with an atmospheric field retaining air, that power armors can spontaneously fly out through) desirable? Are airlocks or hangar doors viable alternatives?
Rapid Launch Bays would be pretty cool for players to look out a see a battle happening in space before they join it. While it does seem to represent a structural weakness in the ships all around armor, it sounds like a pretty cool idea. Even so the RLB should still have some kind of sealing door to armor it or prevent entry from the outside... Kinda' makes the RLB more of a screen-door on a starship, but that's good. Or am I just not picturing this?
- Miharu introduced a motorized, robotic system that could outfit power armor modules automatically. Is keeping that around worth it, or does it detract from the technician/armorer profession? Would people fetching weapons from racks along with having technician help to fasten mounts on hardpoint be better - especially with a cruiser that
has the crew for it?
Always thought that Asher never really had much of anything to do since the robotic system did his job for him. I do think it's a little repetitive to have armorers /and/ an armorer system when the latter just out-does the former, but it has it's merit. Oh! Hey! We could combine them! That'd be pretty cool, right?
Weapon Lockers/Armory:
- Are those really useful? Since every crewmember wears a weapon, the weapon lockers were never really used.
Hard to argue that since most small-arms aren't all that useful against borders, especially our tentacle-raping opponents and power armor. If we do need our weapons, the NSPs should prove to be more than enough against enemies they're actually effective against. I mean c'mon, have you seen how Hinoto uses hers? ~After she uses her mouth, of course~
- Armories feel useless to me. They are places to store ammunition - it feels to me like the cargo bays would handle that just as well. Are they really worth having?
I feel armories for our actual shuttle/cargo/armor bays are necessary, unless you have the entire cargo hold next to the bays. Even so, that would mean the cargo hold would need to stretch to both ends of the starboard and port bays... Hrm, that's an idea...
Why not make the armory a small cargo area that links both Starboard and Port bays?
Bridge/Office/briefing space:
- I consistently used Kotori's quarters for officer meetings. Given that, is there a need for office space, like the Star Trek TNG-style ready room, for the CO and XO?
That's really a matter of who's using it. You could always do what Miranda did in Mass Effect 2, and have your office /in/ your quaters. I think Picard did that too. That, or we can just get Kotori a much larger bed.
- Is a conference room/briefing area really necessary? It seemed we jumped around with those over on Miharu from sensor dome to wardroom. I was wondering if I just should try to set things up so that certain gathering locations, like the wardroom and the armor bay, would be setup with facility to stage briefings within.
The Wardroom does that beautifully since it's a nice comfortable place for everyone to settle, but it would be nice if there was an actual center area in the ship that could be equidistant to most stations. Or we could meet in the bathes! Nothing says trust like a naked conversation.