Re: Osaka's art (3d&2d)
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Wings and coating-surfaces (big nose assembly, coverings, etc) formed via telescopic frame creating a ‘template’ for a fabric-like alloy to fill (similar to a kite) - most probably a structol derivative - allowing the wings to be condensed similarly to a camping tent.
While this kind of construction is traditionally too fragile for military operation, rectification (seen in the primary structures) hardens the wing structure into something more hardy, keeping it flexible enough to act as an aero-elastic wing and lets the vehicle alter its air-flow posture to direct sonic shockwaves for maximum stability at all speeds - including folding the forward swept wings flush to the body to become a delta-wing or folding them inward into their condensed form all-together.
The arm-components masked about the unit are capable of using their plasma based systems as a form of propulsion, offering apogee thrust and VTOL capabilities and non-linear flight patterns in conjunction with the gravity control components integrated in the spine (which has been placed in the middle for superior balancing).
Interestingly, the handling allows the unit to be thrown out of control in a wild burst of thrust in any direction (even laterally) and then the computer control steps in, ‘catching’ it and returning stability - allowing for some fairly exotic maneuvers for a fighter.
Moving close to the ground, the computers take over and the anti-gravity systems create handing dynamics similar to an anti-gravity racer (think Wipeout), using the forward swept wings (folded flush) as airbreaks by folding them out for sharp cornering. In this mode, the ride is supposed to be similar to that of a motor-cycle.
Twenty four integrated turrets sit within the withdrawn arm-units offering a similar firing envelope to the Hayabusa V6B. While most are typically obscured inside the main body, the back of the fighter can be ‘broken’, armor-plates opening to reveal the vast majority. While the number of turrets is higher, the emphasis is not on sheer output but instead on fire-rate and convergence of turrets - two, three, four or even five converging on an individual target at once - effectively herding the opponent into the firing solution of other mounted weapons. This makes the fighter especially adept at harassing other similarly classed vehicles and makes targeting more forgiving.
Its handling is heavily based on computer/neural control, emergent evasion techniques based on a technique of throwing the machine into a corner out of control in non-classic and then allowing computer fly-by-wire to take control, ‘catching’ it - almost like a boomerang, allowing pilots to surprise opponents.
The telescopic frame is actually a subspace broadcaster, similar to the engine prongs of the Maras, creating a combined communications, shield and engine antennae - enhancing the mobility in a vacuum with subspace propulsion while in an atmosphere serving as a classic air control surface. The set of fins around the tail particularly serve to stabilize the thrust leaving the unit, alter the trail (to either mask or give the impression of another unit) or to vector it — or even reverse it, similar to the clamps seen in thrust-reversers (eg, Swordfish II).
The form is ten meters across with a total wingspan of six meters. With wings retracted, the total wing span is just three meters and the body eight meters long - close to a small truck.
The riding posture is similar to that of a motor-cycle and is inspired by the Light-Jets in Tron Legacy.
The overall look is inspired by the Russian Berkut, the Swordfish II and the YF-21.
A Gerwalk mode is in the works. You’ve already seen the mecha-mode: Yes, its actually the same machine, with the parts arranged in a transformation and a retractible shell thrown over it.
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Making it all fit in was ridiculously hard.
Sorry for such a boring wordy post.