Prototyped shoulders. Working out the gimmicks I want to incorporate and the shapes I can get away with doing it with.
The flaps on the front of the shoulders (the little shield shaped one between the front plate and the arm) needs work: Its going to mean the shoulders (with sensors in the front) can still face forwards when the arms are dead forward.
The long blocks either side are going to be hardpoints on connected arms in the final that hang onto the side-boosters (the part that's like a cherry on the top of the shoulders) which will swing either forward or backward. They'll be used to hold a hand-held weapon -- so the Winter can reach out, holster the weapon to the hardpoint, the thing swings around then passes it another weapon. Like this...
And potentially, like the shoulder cowling on this:
Added some booster fins. They're like field controllers that are usually hidden by flaps and other parts that are involved in the way the engines work and also the shields and any other electromagnetictomfoolery/ussmakeshitup. The idea is for them to look kinda brutalist which I think I'm managing.
Added some fingerlike fins. If I can, I want to see if I can parlé these into some small Tallgeese-inspired engines.
...
The shoulders open to reveal 65 fist-sized anti-powerarmour missiles on each side by default making for a total of 130 in the shoulders alone. Eat that, Heavyarms Custom.
Yes, this can all be done form the hips. In the final, I want the intermediaries to be connected to some spinal arm that can fold down so if the pilot wants to use the arms in the chest unobstructed, they can.
Which naturally translates into dakka.
Welp. I need to start sketching what I want the end geometry to look like before I throw anything into Mesh Fusion.